With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.
Wyrm Blue Dragon CR 19
Speed 40 ft., burrow 20 ft., fly 250 ft. (clumsy)
Melee bite +36 (4d6+19/19-20), 2 claws +35 (2d8+13), 2 wings +33 (2d6+6), tail slap +33 (2d8+19)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (120-ft. line, DC 30, 22d8 electricity), crush (Medium creatures, DC 30, 4d6+19), desert thirst (DC 30), mirage, storm breath (DC30, 22d8 electricity), tail sweep (Small creatures, DC 30, 2d6+19)
Spell-Like Abilities (CL 26th; concentration +31)
Spells Known (CL 15th; concentration +20)
7th (4/day)—insanity (DC 22), simulacrum
6th (6/day)—forceful hand, mislead, mass hold person (DC 21)
5th (7/day)—dream, persistent image, hold monster (DC 20), teleport
4th (7/day)—dimension door, enervation, fire shield, stoneskin
3rd (7/day)—dispel magic, displacement, haste, vampiric touch
2nd (7/day)—darkness, false life, invisibility, resist energy, shatter
1st (8/day)—alarm, mage armor, shield, true strike, unseen servant
0 (at will)—arcane mark, bleed (DC 15), detect magic, light, mage hand, mending, message, read magic, resistance
Blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them.
Str 37, Dex 6, Con 25, Int 20, Wis 21, Cha 20
Base Atk +26; CMB +43; CMD 51 (55 vs. trip)
Feats Combat Casting, Dazzling Display, Deadly Stroke, Extend Spell, Hover, Improved Critical (bite), Improved Initiative, Multiattack, Quicken Spell, Shatter Defenses, Silent Spell, Vital Strike, Weapon Focus (bite)
Skills Bluff +34, Fly +13, Intimidate +34, Knowledge (arcana) +34, Knowledge (geography) +34, Knowledge (history) +34, Knowledge (local) +34, Perception +34, Spellcraft +34, Stealth +15, Survival +34
Languages Auran, Common, Draconic, Giant, Ignan, Infernal
SQ sound imitation
Desert Thirst (Su)
A blue dragon can cast create water at will (CL 26). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC 30) or be destroyed.
Electricity Aura (Su)
A wyrm blue dragon is surrounded by an aura of electricity. Creatures within 10 feet take 2d6 points of electricity damage at the beginning of the dragon’s turn.
A wyrm blue dragon can make itself appear to be in two places at once as a free action for 26 rounds per day. This ability functions as project image but the dragon can use its breath weapon through the mirage.
Sound Imitation (Ex)
Storm Breath (Su)
A wyrm blue dragon can use its breath weapon to create a storm of lightning. This functions as call lightning storm, but the damage is 22d8. The dragon can call down 1 bolt per round as a free action for 1d6 rounds. The save DC is 30. Additional uses of this ability extend the duration by an additional 1d6 rounds.
Environment warm deserts
Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city.
Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.