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Blue Dragon, Very Young

With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.

Very Young Blue Dragon CR 7

XP 3,200
LE Medium dragon (earth)
Init +5; Senses dragon senses; Perception +12

DEFENSE

AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)
hp 68 (8d12+16)
Fort +8, Ref +7, Will +7
Immune electricity, paralysis, sleep

OFFENSE

Speed 40 ft., burrow 20 ft., fly 150 ft. (average)
Melee bite +12 (1d8+4), 2 claws +11 (1d6+3), 2 wings +9 (1d4+1)
Special Attacks breath weapon (60-ft. line, DC 16, 4d8 electricity), desert thirst (DC 16)

TACTICS

Blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them.

STATISTICS

Str 17, Dex 12, Con 15, Int 12, Wis 13, Cha 12
Base Atk +8; CMB +11; CMD 22 (26 vs. trip)
Feats Dazzling Display, Improved Initiative, Multiattack, Weapon Focus (bite)
Skills Bluff +12, Fly +12, Intimidate +12, Knowledge (local) +12, Perception +12, Stealth +12, Survival +12
Languages Common, Draconic
SQ sound imitation

SPECIAL ABILITIES

Desert Thirst (Su)

A blue dragon can cast create water at will (CL 8). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC 16) or be destroyed.

Sound Imitation (Ex)

A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener’s Sense Motive check.


Ecology

Environment warm deserts
Organization solitary
Treasure triple

Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city.