With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.
Very Old Blue Dragon CR 17
Speed 40 ft., burrow 20 ft., fly 250 ft. (clumsy)
Melee bite +30 (4d6+16/19-20), 2 claws +29 (2d8+11), 2 wings +27 (2d6+5), tail slap +27 (2d8+16)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (120-ft. line, DC 27, 18d8 electricity), crush (Medium creatures, DC 27, 4d6+16), desert thirst (DC 27), mirage, tail sweep (Small creatures, DC 27, 2d6+16)
Spell-Like Abilities (CL 22nd; concentration +26)
Spells Known (CL 11th; concentration +15)
5th (4/day)—persistent image, hold monster (DC 19)
4th (7/day)—dimension door, enervation, fire shield
3rd (7/day)—dispel magic, displacement, haste, vampiric touch
2nd (7/day)—darkness, false life, invisibility, resist energy, shatter
1st (7/day)—alarm, mage armor, shield, true strike, unseen servant
0 (at will)—arcane mark, bleed (DC 14), detect magic, light, mage hand, mending, message, read magic, resistance
Blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them.
Str 33, Dex 8, Con 23, Int 18, Wis 19, Cha 18
Base Atk +22; CMB +37; CMD 46 (50 vs. trip)
Feats Combat Casting, Dazzling Display, Deadly Stroke, Extend Spell, Hover, Improved Critical (bite), Improved Initiative, Multiattack, Quicken Spell, Shatter Defenses, Weapon Focus (bite)
Skills Bluff +29, Fly +10, Intimidate +29, Knowledge (arcana) +29, Knowledge (geography) +29, Knowledge (local) +29, Perception +29, Spellcraft +29, Stealth +12, Survival +29
Languages Auran, Common, Draconic, Giant, Ignan
SQ sound imitation
Desert Thirst (Su)
A blue dragon can cast create water at will (CL 22). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC 27) or be destroyed.
Electricity Aura (Su)
A very old blue dragon is surrounded by an aura of electricity. Creatures within 10 feet take 1d6 points of electricity damage at the beginning of the dragon’s turn.
A very old blue dragon can make itself appear to be in two places at once as a free action for 22 rounds per day. This ability functions as project image but the dragon can use its breath weapon through the mirage.
Sound Imitation (Ex)
Environment warm deserts
Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city.
Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.