With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.
Mature Adult Blue Dragon CR 14
Speed 40 ft., burrow 20 ft., fly 200 ft. (poor)
Melee bite +26 (2d8+13), 2 claws +25 (2d6+9), 2 wings +23 (1d8+4), tail slap +23 (2d6+13)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (100-ft. line, DC 24, 14d8 electricity), crush (Small creatures, DC 24, 2d8+13), desert thirst (DC 24)
Spell-Like Abilities (CL 18th; concentration +21)
Spells Known (CL 7th; concentration +10)
3rd (5/day)—dispel magic, vampiric touch
2nd (7/day)—darkness, invisibility, resist energy
1st (7/day)—alarm, mage armor, shield, true strike, unseen servant
0 (at will)—arcane mark, bleed (DC 13), detect magic, mage hand, mending, read magic, resistance
Blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them.
Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Base Atk +18; CMB +29; CMD 39 (43 vs. trip)
Feats Combat Casting, Dazzling Display, Deadly Stroke, Extend Spell, Hover, Improved Initiative, Multiattack, Shatter Defenses, Weapon Focus (bite)
Skills Bluff +24, Fly +13, Intimidate +24, Knowledge (geography) +24, Knowledge (local) +24, Perception +24, Spellcraft +24, Stealth +13, Survival +24
Languages Auran, Common, Draconic, Giant
SQ sound imitation
Desert Thirst (Su)
A blue dragon can cast create water at will (CL 18). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC 24) or be destroyed.
Electricity Aura (Su)
A mature adult blue dragon is surrounded by an aura of electricity. Creatures within 5 feet take 1d6 points of electricity damage at the beginning of the dragon’s turn.
Sound Imitation (Ex)
Environment warm deserts
Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city.
Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.