With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.
Juvenile Blue Dragon CR 10
Speed 40 ft., burrow 20 ft., fly 200 ft. (poor)
Melee bite +18 (2d6+9), 2 claws +17 (1d8+6), 2 wings +15 (1d6+3), tail slap +15 (1d8+9)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (80-ft. line, DC 20, 8d8 electricity), desert thirst (DC 20)
Spell-Like Abilities (CL 12th; concentration +14)
Spells Known (CL 1st; concentration +3)
Blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them.
Str 23, Dex 12, Con 19, Int 14, Wis 15, Cha 14
Base Atk +12; CMB +19; CMD 30 (34 vs. trip)
Feats Combat Casting, Dazzling Display, Improved Initiative, Multiattack, Shatter Defenses, Weapon Focus (bite)
Skills Bluff +17, Fly +10, Intimidate +17, Knowledge (local) +17, Perception +17, Spellcraft +17, Stealth +12, Survival +17
Languages Auran, Common, Draconic
SQ sound imitation
Desert Thirst (Su)
A blue dragon can cast create water at will (CL 12). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC 20) or be destroyed.
Sound Imitation (Ex)
Environment warm deserts
Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city.
Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.