(Chromatic) Blue

With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.

Blue Dragon

LE dragon (earth)


CR 5; Size Small; Hit Dice 6d12
Speed 40 ft., burrow 20 ft.
Natural Armor +5; Breath Weapon line, 2d8 electricity
Str 13, Dex 14, Con 13, Int 10, Wis 11, Cha 10


Desert Thirst (Su)

A blue dragon can cast create water at will (CL equals its HD). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature’s possession must succeed on a Will save. The save DC is Charisma-based.

Electricity Aura (Su)

An adult blue dragon is surrounded by an aura of electricity. Creatures within 5 feet take 1d6 points of electricity damage at the beginning of the dragon’s turn. An old dragon’s aura extends to 10 feet. An ancient dragon’s damage increases to 2d6.

Mirage (Su)

An old or older blue dragon can make itself appear to be in two places at once as a free action for a number of rounds per day equal to its Hit Dice. This ability functions as project image but the dragon can use its breath weapon through the mirage.

Sandstorm (Su)

As a standard action, a great wyrm blue dragon can create a sandstorm centered on itself with a radius of 1,200 feet. Creatures other than the dragon inside the storm take 2d6 points of damage per round in addition to the normal sandstorm penalties. This sandstorm lasts for up to 1 hour, but can be dismissed by the dragon as a free action.

Sound Imitation (Ex)

A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener’s Sense Motive check.

Spell-Like Abilities (Sp)

A blue dragon gains the following spell-like abilities, usable at will upon reaching the listed age category.

Storm Breath (Su)

An ancient or older blue dragon can use its breath weapon to create a storm of lightning. This functions as call lightning storm, but the damage is equal to the dragon’s breath weapon. The dragon can call down 1 bolt per round as a free action for 1d6 rounds. The save DC is equal to the dragon’s breath weapon DC. Additional uses of this ability extend the duration by an additional 1d6 rounds.

Age Category Special Abilities Caster Level
Wyrmling Desert thirst, immune to electricity
Very young Sound imitation
Young Ghost sound
Juvenile Frightful presence, minor image 1st
Young adult DR 5/magic, spell resistance 3rd
Adult Electricity aura, ventriloquism 5th
Mature adult DR 10/magic 7th
Old Mirage, hallucinatory terrain 9th
Very old DR 15/magic 11th
Ancient Storm breath, veil 13th
Wyrm DR 20/magic 15th
Great wyrm Sandstorm, mirage arcana 17th


Environment warm deserts
Organization solitary
Treasure triple

Section 15: Copyright Notice

Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Variant: Dune Dragon (Blue)


A dune dragon is a flightless blue dragon that swims through sand.

A dune dragon uses all of the statistics of a standard blue dragon except as noted below.

Senses: A dune dragon loses blindsight but gains tremorsense with the same range.

Speed: A dune dragon loses its fly speed, but its burrow speed equals its base land speed.

Melee: A dune dragon has no wing attacks.

Special Abilities: A dune dragon gains the sand swimmer special ability described below.

Sand Swimmer (Ex)

A dune dragon can move up to its burrow speed through sand as a swift action.

When burrowing through sand, a dune dragon gains the earth glide ability of an earth elemental.

Variant: Osmium Dragon (Blue)


An osmium dragon is a toxic blue dragon with metallic scales.

An osmium dragon uses all of the statistics of a standard blue dragon except as noted below.

Immune: An osmium dragon is immune to acid instead of electricity.

Breath Weapon: An osmium dragon’s breath weapon is a cone whose base damage is 2d6 points of acid damage instead of a line whose base damage is 2d8 points of electricity damage.

Special Abilities: An osmium dragon never gains the electricity aura, sandstorm, or storm breath special abilities. Instead, it gains the special abilities described below.

Burning Breath (Su)

Whenever an adult or older osmium dragon uses its breath weapon, it may choose to have its breath ignite upon exposure to air. If it does so, the dragon’s breath weapon deals fire damage instead of acid damage. Note that osmium dragons are not immune to fire damage. However, the use of this ability does not expose the osmium dragon to damage from its own breath weapon.

Miasma (Su)

An ancient or older osmium dragon gains the miasma ability of an ancient green dragon.

The osmium dragon’s miasma always deals acid damage, even though the dragon can otherwise use its burning breath ability to have its breath weapon deal fire damage.

Stinging Vapors (Su)

Whenever a creature takes acid damage from an osmium dragon’s breath weapon or miasma, if that creature failed its saving throw to take half damage, the creature must succeed on a Fortitude saving throw with the same DC or be blinded indefinitely. A creature blinded in this manner gets a new saving throw each round to end the blindness effect. If the osmium dragon is a great wyrm, the creature instead gets no additional saving throws and the blindness effect is permanent.

Variant: Salt Dragon (Blue)


A salt dragon is a blue dragon that can steal moisture from the air.

A salt dragon uses all of the statistics of a standard blue dragon except as noted below.

Immune: A salt dragon is not immune to electricity, but gains immunity to the horrid wilting spell and to thirst.

Breath Weapon: Instead of dealing 2d8 electricity damage, a salt dragon’s breath weapon deals 2d6 points of untyped damage as it draws water from the bodies of exposed creatures. Plant creatures and water elementals take +1 point of damage per die of damage dealt. Incorporeal creatures, non-living creatures, and salt dragons are immune to this damage.

Special Abilities: A salt dragon never gains the sandstorm and storm breath special abilities, and cannot use its desert thirst ability to create water. A salt dragon instead gains the desiccating breath special ability described below.

Desiccating Breath (Su)

Whenever a creature takes damage from a salt dragon’s breath weapon, if that creature failed its saving throw to reduce that damage by half, that creature takes 1d2 points of Strength damage. If the salt dragon is ancient or older, the damaged creature instead takes 1d2 points of Strength drain. If the salt dragon is a great wyrm, the creature instead takes 1d4 points of Strength drain.

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