With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.
CR 5; Size Small; Hit Dice 6d12
Speed 40 ft., burrow 20 ft.
Natural Armor +5; Breath Weapon line, 2d8 electricity
Str 13, Dex 14, Con 13, Int 10, Wis 11, Cha 10
A blue dragon can cast create water at will (CL equals its HD). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature’s possession must succeed on a Will save. The save DC is Charisma-based.
An adult blue dragon is surrounded by an aura of electricity. Creatures within 5 feet take 1d6 points of electricity damage at the beginning of the dragon’s turn. An old dragon’s aura extends to 10 feet. An ancient dragon’s damage increases to 2d6.
An old or older blue dragon can make itself appear to be in two places at once as a free action for a number of rounds per day equal to its Hit Dice. This ability functions as project image but the dragon can use its breath weapon through the mirage.
As a standard action, a great wyrm blue dragon can create a sandstorm centered on itself with a radius of 1,200 feet. Creatures other than the dragon inside the storm take 2d6 points of damage per round in addition to the normal sandstorm penalties. This sandstorm lasts for up to 1 hour, but can be dismissed by the dragon as a free action.
A blue dragon gains the following spell-like abilities, usable at will upon reaching the listed age category.
- Young—ghost sound;
- Juvenile—minor image;
- Old—hallucinatory terrain;
- Great wyrm—mirage arcana.
An ancient or older blue dragon can use its breath weapon to create a storm of lightning. This functions as call lightning storm, but the damage is equal to the dragon’s breath weapon. The dragon can call down 1 bolt per round as a free action for 1d6 rounds. The save DC is equal to the dragon’s breath weapon DC. Additional uses of this ability extend the duration by an additional 1d6 rounds.
|Age Category||Special Abilities||Caster Level|
|Wyrmling||Desert thirst, immune to electricity||—|
|Very young||Sound imitation||—|
|Juvenile||Frightful presence, minor image||1st|
|Young adult||DR 5/magic, spell resistance||3rd|
|Adult||Electricity aura, ventriloquism||5th|
|Mature adult||DR 10/magic||7th|
|Old||Mirage, hallucinatory terrain||9th|
|Very old||DR 15/magic||11th|
|Ancient||Storm breath, veil||13th|
|Great wyrm||Sandstorm, mirage arcana||17th|
Environment warm deserts
Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.