Hissing green acid drips from the fanged maw of this black-scaled, horned dragon.
Young Black Dragon CR 7
Speed 60 ft., fly 150 ft. (average), swim 60 ft.
Melee bite +13 (1d8+6), 2 claws +12 (1d6+4), 2 wings +7 (1d4+2)
Special Attacks breath weapon (60-ft. line, DC 17, 6d6 acid)
Str 19, Dex 14, Con 17, Int 10, Wis 13, Cha 10
Base Atk +8; CMB +12; CMD 24 (28 vs. trip)
Feats Alertness, Improved Initiative, Skill Focus(Stealth), Weapon Focus (bite)
Skills Fly +13, Handle Animal +8, Intimidate +11, Perception +14, Stealth +16, Swim +23
Speak with Reptiles (Sp)
A young or older black dragon gains the constant spell-like ability to speak with reptiles. This functions as speak with animals, but only with reptilian animals.
Swamp Stride (Ex)
A very young or older black dragon can move through bogs and quicksand without penalty at its normal speed.
Water Breathing (Ex)
A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Environment warm marshes
Lording over the darkest swamps and marshes, black dragons are the undisputed masters of their domain, ruling through cruelty and intimidation. Those who dwell within a black dragon’s reach live in fear. Black dragons tend to make their lairs in remote parts of the swamp, preferably in caves at the bottom of dark and fetid pools. Inside, they pile up their filthy treasure and sleep amid the roots and muck. Black dragons prefer their food a bit rotten and will often allow a meal to sit in a pool for days before consuming it. Black dragons prefer treasures that do not rot or decay, making their hoard, full of coins, gemstones, jewelry, and other objects made from stone or metal.
Pathfinder RPG Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.