Between this dragon’s jet-black scales run glowing rivulets of lava, and veins aglow with heat shine in the membranes of its wings.
CR 4; Size Tiny; Hit Dice 5d12
Speed 40 ft.
Natural Armor +4; Breath Weapon cone, 2d6 fire
Str 13, Dex 16, Con 13, Int 12, Wis 12, Cha 11
Once per day, a great wyrm magma dragon can spit lava onto a target within 120 feet, dealing damage normally for its breath weapon. This magma cools instantly—it does not continue doing damage at this point but does entrap the victim (DC equals the dragon’s breath weapon save DC, 3d6 minutes, hardness 8, hp 45).
Three times per day, an ancient or older magma dragon can breathe a cone of lava instead of fire. The damage is unchanged, but the magma clings to those it damages, dealing half damage each round thereafter for 1d3 rounds. After this magma cools, it crumbles to dust.
A magma dragon gains the following spell-like abilities, usable at will (unless indicated otherwise) upon reaching the listed age category.
- Very young—burning hands
- Juvenile—scorching ray
- Adult—wall of fire
- Old—fire shield (warm shield, constant)
- Ancient—delayed blast fireball (3/day)
- Great wyrm—wall of lava* (1/day)
At young age and older, a magma dragon’s bite attack deals additional fire damage equal to its age category.
|Age Category||Special Abilities||Caster Level|
|Wyrmling||Immune to fire, vulnerable to cold||—|
|Very Young||Burning hands||—|
|Young Adult||DR 5/magic, spell resistance||5th|
|Adult||Frightful presence, wall of fire||7th|
|Mature Adult||DR 10/magic||9th|
|Very Old||DR 15/magic||13th|
|Ancient||Magma breath, delayed blast fireball||15th|
|Great Wyrm||Magma tomb, wall of lava*||19th|
Environment any mountains or underground (Plane of Fire)
Temperamental and prone to violent outbursts, magma dragons are regarded by most other dragons as dangerously insane—an assumption that, more often than not, proves correct. One can rarely predict a magma dragon’s state of mind until it either attacks or attempts to engage in conversation. For their part, magma dragons can justify all of their actions—they just rarely feel the need to do so.
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.