(Primal) Magma

Between this dragon’s jet-black scales run glowing rivulets of lava, and veins aglow with heat shine in the membranes of its wings.

Magma Dragon

CN dragon (extraplanar, fire)


CR 4; Size Tiny; Hit Dice 5d12
Speed 40 ft.
Natural Armor +4; Breath Weapon cone, 2d6 fire
Str 13, Dex 16, Con 13, Int 12, Wis 12, Cha 11


Magma Tomb (Su)

Once per day, a great wyrm magma dragon can spit lava onto a target within 120 feet, dealing damage normally for its breath weapon. This magma cools instantly—it does not continue doing damage at this point but does entrap the victim (DC equals the dragon’s breath weapon save DC, 3d6 minutes, hardness 8, hp 45).

Magma Breath (Su)

Three times per day, an ancient or older magma dragon can breathe a cone of lava instead of fire. The damage is unchanged, but the magma clings to those it damages, dealing half damage each round thereafter for 1d3 rounds. After this magma cools, it crumbles to dust.

Spell-like Abilities (Sp)

A magma dragon gains the following spell-like abilities, usable at will (unless indicated otherwise) upon reaching the listed age category.

* This spell is from the Pathfinder RPG Advanced Player’s Guide.

Superheated (Su)

At young age and older, a magma dragon’s bite attack deals additional fire damage equal to its age category.

Age Category Special Abilities Caster Level
Wyrmling Immune to fire, vulnerable to cold
Very Young Burning hands
Young Superheated 1st
Juvenile Scorching ray 3rd
Young Adult DR 5/magic, spell resistance 5th
Adult Frightful presence, wall of fire 7th
Mature Adult DR 10/magic 9th
Old Fire shield 11th
Very Old DR 15/magic 13th
Ancient Magma breath, delayed blast fireball 15th
Wyrm DR 20/magic 17th
Great Wyrm Magma tomb, wall of lava* 19th


Environment any mountains or underground (Plane of Fire)
Organization solitary
Treasure triple

Temperamental and prone to violent outbursts, magma dragons are regarded by most other dragons as dangerously insane—an assumption that, more often than not, proves correct. One can rarely predict a magma dragon’s state of mind until it either attacks or attempts to engage in conversation. For their part, magma dragons can justify all of their actions—they just rarely feel the need to do so.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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