This brilliantly colored dragon has scales, teeth, and claws made of multicolored crystal, and its wings are sheets of flexible glass.
Crystal Dragon, Great Wyrm CR 18
Speed 60 ft., burrow 30 ft., climb 30 ft., fly 250 ft. (clumsy)
Melee bite +34 (4d6+18/19-20), 2 claws +33 (2d8+12), tail slap +31 (2d8+18), 2 wings +31 (2d6+6)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (60-ft. cone, 24d4 sonic, DC 30), crush (4d6+18, DC 30), tail sweep (2d6+18, DC 30)
Spell-Like Abilities (CL 25th; concentration +34)
Sorcerer Spells Known (CL 13th; concentration +22)
6th (5/day)—chain lightning (DC 25), mislead (DC 25)
5th (8/day)—teleport, persistent image (DC 24), wall of force
4th (8/day)—ball lightning* (DC 23), dimension door, phantasmal killer (DC 23), stone shape
3rd (8/day)—dispel magic, displacement, lightning bolt (DC 22), major image (DC 22)
2nd (8/day)—blindness/deafness (DC 21), hypnotic pattern (DC 21), invisibility, minor image (DC 21), mirror image
1st (9/day)—alarm, feather fall, magic aura, silent image (DC 20), unseen servant
0 (at will)—acid splash, detect magic, detect poison, ghost sound, mage hand, message, open/close, read magic, touch of fatigue
Str 35, Dex 8, Con 27, Int 22, Wis 23, Cha 28
Base Atk +25; CMB +41; CMD 50 (54 vs. trip)
Feats Deceitful, Great Fortitude, Greater Vital Strike, Hover, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Lightning Reflexes, Multiattack, Power Attack, Vital Strike, Weapon Focus (bite), Wingover
Skills Appraise +34, Bluff +41, Climb +48, Disguise +38, Fly +13, Intimidate +37, Knowledge (dungeoneering, geography) +34, Perception +34, Sense Motive +34, Stealth +15, Survival +34; Racial Modifiers +8 Climb
Languages Common, Draconic, Dwarven, Elven, Orc, Terran, Undercommon
SQ razor sharp
All of a crystal dragon’s natural attacks deal slashing damage.
An ancient crystal dragon’s scales reflect ray spells back upon the ray’s source if the ray fails to overcome the dragon’s spell resistance.
A great wyrm crystal dragon radiates an aura of scintillating color from its jeweled scales to a radius of 60 feet. All within this area must make a Will save each round to avoid being stunned (if the victim has 15 or fewer Hit Dice) or confused (if the victim has more than 15 Hit Dice) for 1 round. The save DC is equal to the dragon’s breath weapon save DC. This is a mind-affecting effect. The dragon can activate or suppress this aura as a free action.
Environment any underground (Plane of Earth)
Crystal dragons are generally good-natured, though their incredible vanity sometimes causes them to seem aloof and cocky. Any perceived insult against its appearance is all but assured to send a crystal dragon into a rage—which is a problem, as most crystal dragons are prone to seeing insults even where none are intended. Crystal dragons prefer underground lairs, and often go for decades or even centuries without emerging from their extensive cavern lairs onto the surface world above.
Crystal dragons tend to be exacting and even obsessive-compulsive, their personalities mirroring the precise and ordered nature of the facets of their scales. A crystal dragon’s lair is a well-ordered place—these dragons find the very idea of the classic sprawl of a dragon’s hoard to be shameful.