Forest Dragon, Wyrm

This massive serpentine and wingless creature has jade scales and antlers, and sounds like grinding stones as it stalks forth.

Wyrm Forest Dragon CR 20

XP 307,200
CE Gargantuan dragon (earth)
Init +2; Senses dragon senses, tremorsense 60 ft.; Perception +35; Aura frightful presence (330 ft., DC 28)


AC 41, touch 4, flat-footed 41 (-2 Dex, +37 natural, -4 size)
hp 418 (27d12+243)
Fort +23, Ref +13, Will +22
DR 15/adamantine; Immune paralysis, poison, sleep; SR 31


Speed 40 ft., burrow 20 ft., climb 30 ft., fly 250 ft. (clumsy)
Melee bite +39 (4d6+21/19-20), 2 claws +37 (2d8+14), gore +37 (2d8+21), tail slap +35 (2d8+21)
Space 20 ft.; Reach 15 ft. (20 ft. with bite and gore)
Special Attacks breath weapon (60-ft. cone, 22d6 piercing damage, DC 31) crush (DC 31, 4d6+21), destructive crush, tail sweep (2d6+21, DC 31)
Spell-Like Abilities (CL 27th; concentration +32)

At willanimate plants, entangle (DC 16), blight (DC 20), pass without trace, tree stride

Spells Known (CL 17th; concentration +22)

8th (4/day)power word stun, screen
7th (6/day)power word blind, reverse gravity, waves of exhaustion (DC 22)
6th (6/day)acid fog, disintegrate (DC 21), move earth
5th (7/day)baleful polymorph (DC 20), cloudkill (DC 21), feeblemind (DC 20), passwall
4th (7/day)bestow curse (DC 19), charm monster (DC 20), solid fog, stone shape
3rd (7/day)lightning bolt (DC 18), wind wall, slow (DC 18), stinking cloud (DC 18)
2nd (7/day)fog cloud, glitterdust, hideous laughter, invisibility, touch of idiocy
1st (8/day)hypnotism (DC 16), obscuring mist, magic missile, ray of enfeeblement (DC 16), shield
0 (at-will)dancing lights, daze (DC 15), detect magic, ghost sound, mage hand, mending, read magic, resistance, touch of fatigue


Str 39, Dex 6, Con 26, Int 20, Wis 21, Cha 20
Base Atk +27; CMB +45; CMD 53 (57 vs. trip)
Feats Combat Casting, Deceitful, Greater Weapon Focus (bite), Improved Critical (bite), Improved Initiative, Improved Natural Armor, Iron Will, Multiattack, Power Attack, Skill Focus (Stealth), Stealthy, Toughness, Weapon Focus (bite)
Skills Acrobatics +25 (+29 when jumping), Bluff +39, Climb +52, Disguise +7, Escape Artist +29, Fly -13, Intimidate +35, Knowledge (arcana, nature) +35, Perception +35, Spellcraft +35, Stealth +22, Survival +35
Languages Common, Draconic, Elven, Goblin, Sylvan, Terran plus one other
SQ change shape, sound imitation, woodland stride


Change Shape (Su)

An adult or older forest dragon can assume any humanoid form three times per day as if using polymorph.

Destructive Crush (Su)

When an old or older forest dragon makes a crush attack, the impact kicks up debris in a 20-foot-radius burst for 1d6 rounds. The debris obscures the vision of creatures within the debris field and grants concealment to those creatures. The forest dragon can see normally within and through the debris field.

Elemental Breath (Su)

Once per day, when an ancient or older forest dragon uses its breath weapon, it can summon a greater earth elemental within the cone. The caster level for these effects is the same as the dragon’s caster level.

Sound Imitation (Ex)

A very young or older forest dragon can mimic any voice or sound it has heard by making a successful Bluff check against the listener’s Sense Motive check.

Woodland Stride (Ex)

As the druid ability of the same name.

Built by:

Brett, d20pfsrd Beastmaster I

“Chinese Earth Dragon”
(c) 2012 Shoshanna Bauer
All Rights Reserved.


Environment any forest
Organization solitary
Treasure triple

Forest dragons, or dilung, are fickle and malevolent dragons that dwell in deep, rugged woodlands. While a forest dragon can fly, it prefers to stalk the earth, flying only to pursue objects of its wrath.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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