Dragon, World

World Dragon CR 27

XP 3,276,800
LE Colossal dragon (kaiju)
Init +5; Senses low-light vision, darkvision 600 ft., scent, truesight; Perception +68
Aura frightful Presence (600 ft., Will DC 40 plus fearsome violence)


AC 33, touch 3, flat-footed 32 (+1 Dex, +30 natural, -8 size)
hp 1,025 (50d12+700); fast healing 100; DR 20/epic
Fort +41, Ref +28, Will +34
Immune electricity, fire, ability damage/drain, charm, death effects, disease, energy drain, fear, sleep; Resist acid 30, cold 30, negative energy 30, sonic 30


Speed 60 ft., fly 300 ft. (average)
Melee four +60 claws (6d10+18 slashing, 20/x2), plus +60 bite (10d10 piercing plus 5d10 energy* plus swallow whole, 20/x2), plus + 60 tail strike (20d10 bludgeoning and knocked prone, Ref DC 43 negates, 20/x4, 100 ft. reach), plus two +60 wing strikes (20d10 slashing plus ongoing bleed 10, Fort DC 43 negates, 50 ft. reach)
Breath Weapon primordial energy (1,500 ft. cone, 20d10 energy*, Ref DC 43 half, usable at will)
Special Attacks hurl foe, rend (two claws, 6d10+18 slashing), swallow whole (10d10 bludgeoning and 10d10 energy*, AC 25, 102 hp)
Spell-Like Abilities (CL 50th concentration +57)

Constanttrue seeing
5x/dayearthquake (DC 26), storm of vengeance (DC 26), summon (one dragon of CR 18-22 of choice, 100%), tsunami (DC 26)
1x/dayinterplanetary teleporte, teleport without error


Str 47, Dex 12, Con 38, Int 21, Wis 25, Cha 20
Base Atk +50; CMB +76; CMD 87 (91 vs. trip)
Feats Fly-By Attack, Hover
Skills Appraise +68, Diplomacy (+65), Knowledge  (all) +60, Perception +68
Languages Common, Draconic, Ignan
SQ ferocity, massive, recovery


Fearsome Violence (Ex)

The World Dragon is a terrifying combatant, awe-inspiring in the terror it can inflict. Each time the World Dragon kills an opponent, all enemies within its Frightful Presence aura must make a new Will save against the dragon’s frightful presence, with a cumulative +1 modifier per opponent slain during the encounter.

Primordial Breath Weapon (Su)

The World Dragon’s breath weapon is a primal flame, which functions as an untyped energy that is never subject to energy resistance or immunity. A creature slain by this breath weapon is disintegrated, along with all their gear.

This same energy causes the energy damage inflicted by the World Dragon’s bite attack and its swallow whole ability.


Environment any
Organization solitary and unique, but may be accompanied by powerful, lesser dragons that are its spawn and thralls
Treasure virtually incalculable (gamemasters should imagine how much wealth would utterly ruin their campaign, and then double that amount)

World Dragons are singularly powerful creatures, the epitome of what it means to be a dragon. As the name implies, there is only one such beast active on a planet at any given time, and individuals often take their name from the planet they inhabit. Only life-rich planets bathed in magical energy and blessed with a churning, molten core that generates a powerful planetary magnetic field have the resources (in both mundane bio-mass and arcane fuel) necessary to sustain a World Dragon.

The World Dragon nests in blazing, gem-rich caverns near the world-core, personally carving these fiery natural chambers into magma-lit cathedrals to its own glory.

The lair of a World Dragon can encompass thousands of square miles, and is only accessible to a superstrong, near indestructible creature that can teleport. Finding, let alone accessing, this subterranean lair, is a heroic quest in and of itself. The World Dragon’s lair often contains dozens of lesser dragons, which might be the creature’s concubines, spawn or servants, as well as an assortment of lesser creatures, including Castellans who handle the logistics.

Once ensconced on a world, the World Dragon fortifies the planet it now considers personal property. World Dragons are paranoid (rightly so), and fear planar incursions, the attentions of Great Old Ones and other extinction-event level threats. World Dragons especially fear a more powerful World Dragon taking their world after a fatal duel. Through a web of underlings, none of which know the ultimate source of their orders, the World Dragon assembles a powerful army of heroes, demon-hunters and dragonslayers, dispersed through the world. Powerful artifacts are gathered and hidden away for use on some far-future day when the heavens fall. In an ultimate crisis, a World Dragon might be the most stalwart defender a planet ever had.

However, once a World Dragon begins acting openly, and declares itself to its chosen planet, it inevitably conquers the planet and rules openly and pragmatically. Nothing less would be appropriate.

World Dragons are so massive that they blot out the sky from horizon to horizon when they fly. Their heartbeat is thunder, their breath a hurricane. These creatures mass in at millions of tons, and are larger than most mountain ranges.

A World Dragon’s scales are forge-grey accented with crimson and silver. The creatures barely address humanoids at all, only regularly conversing with elder dragons, and even then, never as an equal. If it fights humanoids, it does so with an exterminator’s efficiency, slaughtering one champion at a time before turning to the next, and incinerating entire armies with a breath weapon capable of burning entire forests at a single stroke. When its world is safe, a World Dragon can sleep for centuries at a time.

The creature carefully selects seconds from the ranks of powerful, highly competent and trustworthy evil dragons.

The World Dragon knows that even as it slumbers, its orders are being efficiently carried out.

Section 15: Copyright Notice

Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field

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