Sinborn Dragon CR 12
Speed 50 ft., fly 200 ft. (average)
Melee two +19 claws (2d10+7 slashing, 19-20/x3) and +19 bite (6d6+7 piercing plus 2d6 acid, 20/x4)
Special Attacks energy drain (2 levels, DC 21)
Spell-Like Abilities (CL 14th concentration +20)
Constant–detect chaos, detect evil, detect good, detect law, status (sinner only), tongues
At will–ethereal jaunt (self plus 50 lbs. of objects only), detect thoughts (Will DC 18) (sinner only)
3x/day–summon (1d4+1 shadow demons or succubus, 75%)
1x/day–blasphemy (Will DC 24)
Str 25, Dex 15, Con 19, Int 16, Wis 22, Cha 20
Base Atk +14; CMB +23; CMD 35 (39 vs. trip)
Feats Cleave, Combat Expertise, Combat Reflexes, Intimidating Prowess, Power Attack, Skill Focus (Intimidate), Stand Still
Skills Bluff +22, Diplomacy +22, Fly +15, Intimidate +35, Knowledge (history, local, planes, religion) +20, Perception +23, Sense Motive +23
Languages Abyssal, Common, Draconic, Infernal, tongues
SQ negative energy breath weapon (60 ft. cone, 7d6 negative energy and energy drain, Ref DC 21 half, usable every 1d4 rounds)
Act of Atonement (Su)
If the sinner whose crimes spawned the sinborn dragon’s existence publicly admits their crimes and accepts the consequences, which are usually so severe they result in imprisonment, execution or other ruin, the sinborn dragon is dramatically weakened, and possibly destroyed. The sinborn dragon suffers 3d8 negative levels when the sinner’s act of atonement is complete. If the sinborn dragon gains 14 negative levels or more, it is slain. Otherwise, the sinborn dragon chooses a new sinner to torment, and only when it chooses a new Sinner can these negative levels be removed. The sinborn dragon does not suffer any ill effect if it just decides to eat the sinner. Which it probably will eventually.
Dark Charisma (Su)
Darkest Secrets (Ex)
The sinborn dragon knows the most shameful secrets and crimes of the sinner it torments, and can break the sinner’s will with just a few, well-chosen words. The sinborn dragon can make Intimidate checks against its Sinner as a free action once per round.
Sin Manifest (Su)
Each sinborn dragon is tied to the sins of a particular figure of great power – always a king, queen, other royalty, respected religious figure or court advisor, or an influential warlord, military commander, or other important individuals. This creature may be a player character or NPC but is always a powerful, well-known and influential individual. This creature is referred to as the sinner, and the sinborn dragon gains a variety of powers to torment the sinner, slaughter the sinner’s allies and defenders, and generally make the sinner’s life miserable.
The sinborn dragon maintains a constant status effect against the sinner, and can use detect thoughts against the sinner, at will. More importantly, the sinner’s physical attacks pass harmlessly through the sinborn dragon, as if the creature were ethereal, and the sinner’s spells and powers have a 50% chance to fail when targeting the sinborn dragon. If the sinner is equipped with ghost touch weapons, they affect the sinborn dragon normally.
The sinborn dragon’s negative energy breath weapon ignores all cover and concealment provided by any structure that the sinner is inside. The sinborn dragon’s breath weapon treats walls and other obstructions as if they simply were not there for determining how its breath weapon affects creatures within a structure shared by the sinner. The sinborn dragon can always choose to exclude the sinner from the area of its breath weapon.
Environment any land, favoring urban areas
Treasure standard (in lair)
Sinborn dragons are the tangible, physical manifestation of the secret crimes of great and powerful men. Such dragons are created when a ruler secretly commits a truly abominable act – rape or incest, the assassination of a rival so they can ascend to a throne they don’t deserve, hidden massacres and genocides carried out on whispered orders.
Sinborn dragons exist, not necessarily to punish those who commit those sins, but to slaughter their allies, ruin their kingdoms and torment the sinner to the point of madness.
Sinborn dragons are true sadists, who relish slaughtering a sinner’s allies and guards before the sinner’s horrified eyes. The dragon’s first kills are made by its breath weapon – a dark mist of cold entropy that fells guards and confidantes, as the sinner themselves watches in shock.
Other kills are more personal, with fang and claw, but always made while the sinner watches. All the while, the sinborn dragon taunts the sinner with its knowledge of the sinner’s crimes. The sinborn dragon never quite reveals what it knows, but takes a catty pleasure in watching its Sinner sweat.
If the dragon’s days or months of torment break its sinner’s will, the sinborn dragon might phase through fortress walls and confront the sinner directly. The sinborn dragon threatens, cajoles and blackmails the sinner into not only repeating the sin that spawned the dragon, but exceeding the atrocity. This is the only way a sinborn dragon can reproduce – once a dark new dragon is born, the ‘parent’ dragon usually slaughters the sinner before it has a chance to repent. Though not true demons themselves, Sinborn dragons serve the same cosmic, anti-life forces that the demons of the Abyss do. Sinborn dragons are both familiar with, and closely allied with demons, particularly darkly tempting succubi.
Sinborn dragons are slender and oil-slick black dragons.
They have long, sinuous tails more than twice as long as their entire bodies. Sinborn dragons are crowned with an assortment of hooked, spiraling horns the color of coal ash.
Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field