This dragon’s cracked scales creak with frightening, patient power. Some of its horns are ancient and brittle, others new and pristine.
Ancient Time Dragon CR 20
Speed 50 ft., fly 250 ft. (clumsy)
Melee bite +38 (4d6+21), 2 claws +38 (2d8+14/19–20), 2 wings +35 (2d6+7), tail slap +35 (2d8+21)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (60-ft. cone, 20d10 electricity, DC 32), crush, second chance, shifting breath (5 rounds), tail sweep
Spell-Like Abilities (CL 27th; concentration +33)
Sorcerer Spells Known (CL 15th; concentration +21)
7th (4/day)—plane shift (DC 23), sequester
6th (7/day)—disintegrate (DC 22), greater dispel magic, true seeing
5th (7/day)—dominate person (DC 21), feeblemind (DC 21), telepathic bond, teleport
4th (7/day)—fear (DC 20), scrying (DC 20), stone shape, stoneskin
3rd (7/day)—blink, dispel magic, slow (DC 19), tongues
2nd (8/day)—arcane lock, blindness/deafness (DC 18), blur, detect thoughts (DC 18), memory lapse (DC 18)
1st (8/day)—erase, feather fall, identify, mage armor, magic missile
0 (at will)—light, mage hand, message, read magic, 5 more
Str 38, Dex 11, Con 28, Int 23, Wis 22, Cha 23
Base Atk +27; CMB +45 (+47 sunder); CMD 57 (59 vs. sunder, 61 vs. trip)
Feats Cleave, Critical Focus, Improved Critical (claw), Improved Initiative, Improved Sunder, Lightning Reflexes, Multiattack, Power Attack, Quicken Spell, Skill Focus (Knowledge [history]), Spell Penetration, Step Up, Weapon Focus (bite, claw)
Skills Bluff +36, Diplomacy +36, Fly +16, Knowledge (arcana, geography, nobility, planes, religion) +36, Knowledge (history) +42, Perception +36, Sense Motive +36, Spellcraft +36
Languages Celestial, Common, Draconic, Dwarven, Elven, Infernal, Sylvan
SQ immortal, no breath, read the threads, starflight
Time dragons age, but don’t die from old age.
Instead of a cone of electricity, an old or older time dragon can use its breath weapon to displace creatures in time. Each creature in the cone must succeed at a Will save or be shifted forward in time a number of rounds equal to 1/2 the dragon’s age category (DC equal to breath weapon). For an affected creature, it’s as if no time passed. Creatures that succeed at their saves are staggered for 1 round.
Three times per day as an immediate action, an ancient or older time dragon can force a creature (including itself) to reroll any d20 roll. The target must use the result of the second roll.
Guardians of history, time dragons are the most powerful of the outer dragons. Watchers and waiters, time dragons guard the universe against those that would interfere with the natural temporal order.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.