Outer Dragon, Time

This dragon’s cracked scales creak with frightening, patient power. Some of its horns are ancient and brittle, others new and pristine.

Time Dragon

N dragon

BASE STATISTICS

CR 7; Size Small; Hit Dice 9d12
Speed 50 ft.
Natural Armor +4; Breath Weapon cone, 2d10 electricity
Str 16, Dex 17, Con 16, Int 13, Wis 12, Cha 13

SPECIAL ABILITIES

Immortal (Ex)

Time dragons age, but don’t die from old age.

Read the Threads (Su)

A time dragon gains a racial bonus on initiative checks equal to its age category. In addition, a time dragon is immune to the staggered condition.

Alien Presence (Su)

A creature that fails its saving throw against a time dragon’s alien presence is staggered for 5d6 rounds (or stunned if it has 4 Hit Dice or fewer).

Shifting Breath (Su)

Instead of a cone of electricity, an old or older time dragon can use its breath weapon to displace creatures in time. Each creature in the cone must succeed at a Will save or be shifted forward in time a number of rounds equal to 1/2 the dragon’s age category (DC equal to breath weapon). For an affected creature, it’s as if no time passed. Creatures that succeed at their saves are staggered for 1 round.

Second Chance (Su)

Three times per day as an immediate action, an ancient or older time dragon can force a creature (including itself) to reroll any d20 roll. The target must use the result of the second roll.

Time Travel (Su)

Up to three times in its life, a great wyrm time dragon can travel to any point in time, taking with it a number of willing creatures equal to its Charisma modifier.

Table: Dragon Abilities by Age Category
Age Category Special Abilities Caster Level
Wyrmling Immortal, immune to cold, read the threads
Very young Detect magic (constant)
Young Share memory 1st
Juvenile Alien presence 3rd
Young adult DR 5/magic, spell resistance 5th
Adult Clairaudience/clairvoyance 7th
Mature adult DR 10/magic 9th
Old Locate creature, shifting breath 11th
Very old DR 15/magic 13th
Ancient Second chance, legend lore 15th
Wyrm DR 20/magic 17th
Great wyrm Time stop (3/day), time travel 19th

ECOLOGY

Environment vacuum
Organization solitary
Treasure triple

Guardians of history, time dragons are the most powerful of the outer dragons. Watchers and waiters, time dragons guard the universe against those that would interfere with the natural temporal order.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.

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