This regal dragon glows like the sun. Its burnished wings shimmer the color of flames, and a crown of horns decorates its head.
Ancient Solar Dragon CR 18
Speed 50 ft., fly 250 ft. (clumsy)
Melee bite +34 (4d6+19), 2 claws +34 (2d8+13), 2 wings +32 (2d6+6), tail slap +32 (2d8+19)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (120-ft. line, 20d10 fire, DC 29), channel life (10/day), channel radiation (DC 29), crush, primal fire, tail sweep
Spell-Like Abilities (CL 25th; concentration +32)
Sorcerer Spells Known (CL 15th; concentration +22)
7th (5/day)—control weather, plane shift (DC 24)
6th (7/day)—chain lightning (DC 23), greater dispel magic, mislead
5th (7/day)—break enchantment, dismissal (DC 22), dominate person (DC 23), wall of force
4th (7/day)—charm monster (DC 22), dimension door, fear (DC 21), greater invisibility
3rd (8/day)—dispel magic, lightning bolt (DC 20), protection from energy, tongues
2nd (8/day)—continual flame, invisibility, resist energy, scorching ray, see invisibility
1st (8/day)—charm person (DC 19), color spray (DC 18), mage armor, magic missile, shield
0 (at will)—detect poison, mage hand, read magic, 6 more
Str 36, Dex 11, Con 24, Int 23, Wis 20, Cha 25
Base Atk +25; CMB +42; CMD 52 (56 vs. trip)
Feats Improved Initiative, Iron Will, Lightning Reflexes, Maximize Spell, Multiattack, Power Attack, Quick Channel, Quicken Spell, Selective Channeling, Silent Spell, Skill Focus (Perception), Spell Focus (enchantment), Toughness
Skills Diplomacy +35, Fly +14, Heal +31, Knowledge (arcana, geography, history, local, nature, planes, religion) +34, Linguistics +11, Perception +39, Sense Motive +33
Languages Auran, Celestial, Common, Draconic, Elven, Gnome, Ignan, Sylvan, Terran
SQ no breath, starflight
A solar dragon can channel positive energy a number of times per day equal to 3 + its Charisma modifier, using its age category + 2 as its cleric level. This energy can be used only to heal living creatures.
An old or older solar dragon can use its channel life ability to instead channel radiation that deals an equal amount of damage to living creatures. A living creature that succeeds at a Fortitude save takes half damage.
A very young or older solar dragon’s breath weapon can affect creatures normally immune or resistant to fire damage. A creature immune to fire damage still takes half damage from the breath weapon (no damage with a successful saving throw). A resistant creature’s fire resistance is treated as 10 less than normal.
Arrogant and proud, solar dragons see themselves as the originators of light and life in the vastness of space. They treat all living creatures as their own creations.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.