A shimmering halo surrounds this regal dragon’s spine-crowned head, and its vast wings ripple like milky gossamer lit by the moon.
Ancient Lunar Dragon CR 18
AC 37, touch 4, flat-footed 37 (–2 Dex, +33 natural, –4 size)
hp 348 (24d12+192)
Fort +21, Ref +12, Will +22 Defensive Abilities reflect rays, reflected light; DR 15/magic; Immune cold, paralysis, sleep; SR 29
Speed 40 ft., burrow 20 ft., fly 250 ft. (clumsy)
Melee bite +32 (4d6+18), 2 claws +32 (2d8+12), 2 wings +30 (2d8+6), tail slap +30 (2d8+18) Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks bewildering breath, breath weapon (120-ft. line, 20d8 cold, DC 29), crush, moonsilver, tail sweep
Spell-Like Abilities (CL 24th; concentration +31)
Sorcerer Spells Known (CL 15th; concentration +22)
7th (5/day)—greater teleport, waves of exhaustion
6th (7/day)—cold ice strike (DC 23), greater dispel magic, true seeing
5th (7/day)—dominate person (DC 22), feeblemind (DC 22), fire snake (DC 22), mage’s private sanctum
4th (7/day)—charm monster (DC 21), fire shield, greater invisibility, lesser globe of invulnerability
3rd (8/day)—haste, heroism, tongues, vampiric touch
2nd (8/day)—bear’s endurance, detect thoughts (DC 19), hypnotic pattern (DC 19), minor image (DC 19), mirror image
1st (8/day)—comprehend languages, mage armor, protection from evil, shocking grasp, vanish
0 (at will)—detect magic, light, read magic, 4 more
Str 35, Dex 7, Con 24, Int 24, Wis 26, Cha 25
Base Atk +24; CMB +40; CMD 48 (52 vs. trip)
Feats Arcane Strike, Combat Casting, Dazing Assault, Flyby Attack, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Quicken Spell-Like Ability (moonstruck), Toughness, Vital Strike, Wingover
Skills Bluff +34, Diplomacy +34, Fly +11, Intimidate +34, Knowledge (arcana, geography, history, local, nature, planes) +30, Perception +35, Sense Motive +35, Spellcraft +34, Use Magic Device +34
Languages Aklo, Aquan, Auran, Common, Draconic, Ignan, Terran
SQ absolute cold, no breath, starflight
An old or older lunar dragon’s breath weapon can affect creatures immune to cold damage. A creature immune to cold damage still takes half damage from the breath weapon (no damage with a successful saving throw). Resistant creatures’ cold resistance is treated as 10 less than normal.
A lunar dragon’s alien presence affects opponents that fail their saves as touch of idiocy (or as feeblemind for creatures with 4 or fewer Hit Dice) for 5d6 rounds. This is a mind-affecting compulsion effect.
A creature that fails its saving throw against a lunar dragon’s breath weapon emits light (as faerie fire) and is dazzled for 1d4 rounds. If the lunar dragon is adult or older, the creature is also confused for 1d4 rounds.
Rays and ranged touch effects that strike an ancient or older lunar dragon but fail to overcome its spell resistance are reflected back at their source, using the original attack roll to determine whether they hit.
Lunar dragons frequently interact with mortals, spending long hours watching the activities occurring on planets that interest them.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.