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Nightmare Dragon, Ancient

This ebony dragon with red frills appears terribly contorted and trails shadows.

Ancient Nightmare Dragon CR 15

XP 51,200
NE Huge dragon (extraplanar)
Init +3; Senses darkvision 60 ft., dreamsight, low-light vision, see in darkness; Perception +30; Aura terrifying presence (300 ft., DC 26)

DEFENSE

AC 36, touch 7, flat-footed 36 (–1 Dex, +29 natural, –2 size)
hp 325 (21d12+189)
Fort +21, Ref +11, Will +20
DR 5/magic; Immune mind-affecting effects, paralysis, sleep; SR 26

OFFENSE

Speed 60 ft., fly 200 ft. (poor)
Melee bite +33 (2d8+19/19–20), 2 claws +32 (2d6+13/19–20), 2 wings +30 (1d8+6), tail slap +30 (2d6+19)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (50-ft. cone, DC 29, 20d6 acid), crush, nightmare talons
Psychic Magic (CL 21st; concentration +27)

16 PEdimension door (4 PE), ghost sound (0 PE), nightmare (5 PE, DC 20), true strike (1 PE)

Psychic Spells Known (CL 13th; concentration +18)

6th (4/day)dream travel, greater dispel magic
5th (7/day)dream scan, ego whip III, erase impressions
4th (7/day)agonize (DC 19), crushing despair (DC 19), phantasmal killer (DC 19), stoneskin
3rd (7/day)deep slumber (DC 18), major image (DC 18), vision of Hell, wall of nausea
2nd (7/day)haunting mists, mind thrust II, mirror image, scare (DC 17), touch of idiocy
1st (8/day)command (DC 16), compel hostility, detect thoughts (DC 16), ill omen, unwitting ally (DC 16)
0 (at will)bleed (DC 15), dancing lights, daze (DC 15), detect magic, detect psychic significance, lullaby (DC 15), resistance, telekinetic projectile

STATISTICS

Str 37, Dex 9, Con 28, Int 20, Wis 22, Cha 23
Base Atk +21; CMB +36; CMD 45 (49 vs. trip)
Feats Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Iron Will, Multiattack, Power Attack, Skill Focus (Stealth), Snatch, Stealthy, Weapon Focus (bite)
Skills Bluff +30, Diplomacy +30, Escape Artist +1, Fly +15, Intimidate +30, Knowledge (arcana, planes, religion) +29, Perception +30, Sense Motive +30, Stealth +25, Survival +30
Languages Abyssal, Aklo, Common, Draconic, Infernal
SQ change shape

SPECIAL ABILITIES

Change Shape (Su)

An ancient nightmare dragon can assume any humanoid form of its size or smaller three times per day as if using polymorph.

Dreamsight (Su)

An ancient nightmare dragon can see the dreams of sleeping creatures.

Nightmare Talons (Su)

The claw attacks of an ancient nightmare dragons are considered keen weapons.

Psychic Magic (Sp)

An ancient nightmare dragon gains the following psychic spells: ghost sound (0 PE), true strike (1 PE); dimension door (4 PE), nightmare (5 PE).

Rising Nightmare (Su)

Three times per day, when an ancient nightmare dragon kills a living creature, it can cast phantasmal killer as a free action.

Terrifying Presence (Su)

A creature that fails its Will save against the frightful presence of an ancient or older nightmare dragon is panicked if it has fewer Hit Dice than the dragon.

ECOLOGY

Environment any (Dimension of Dreams)
Organization solitary
Treasure triple

These hunters of the Dimension of Dreams seek to wreak nightmares on sleepers and make existing bad dreams even more terrifying. Nightmare dragons often work with night hags in their grim collection of sleeping souls.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.