Beast Dragon CR 12
N Huge dragon (earth)
Init +0 Senses darkvision 120 ft., low-light vision, scent, see in darkness; Perception +25
Aura aura of fecundity (the natural world is incredibly healthy for miles around the dragon’s lair)
Speed 50 ft., fly 100 ft. (average)
Melee two +22 claws (2d10+10 slashing, 19-20/x3) plus +22 gore (2d12+15 piercing plus bleed 5, 20/x3) plus bite (5d6 piercing and 2d6 acid, 20/x2 and swallow whole)
Special Attacks fast swallow, rake (two claws, 2d10+10 slashing), swallow whole (5d6 bludgeoning plus 2d6 acid, AC 19, 19 HP), Verdant Breath (100 ft. line, usable every 1d3 rounds, 7d6 acid plus entangled, Ref DC 24 half
Spell-Like Abilities (CL 14th concentration +25)
Str 30, Dex 11, Con 25, Int 7, Wis 27, Cha 12
Base Atk +14; CMB +26 (+28 drag, sunder); CMD 36 (40 vs. trip)
Feats Combat Casting, Greater Sunder, Hover, Improved Drag, Improved Sunder, Power Attack, Run, Sundering Strike
Skills Intimidate +18, Knowledge (nature) +15, Perception +25, Stealth +6, Survival +25
Languages Draconic, speak with animals
Aura of Fecundity (Su)
The beast dragon’s mere presence invigorates the land.
An area for several miles around its lair, or any other area where it spends a large amount of time, is affected as by plant growth, and ordinary animals grow to extraordinary size and vigor in the area. Hunting is phenomenal in the area. This effect ends a season after the beast dragon is slain or leaves the area.
Golden Pelt (Ex)
The beast dragon’s thick, golden pelt renders the creature immune to Slashing damage from non-magical weapons.
Verdant Breath (Su)
Any creature damaged by the beast dragon’s breath weapon is also entangled unless they succeed at a DC 25 Ref save. The resulting vines are always thorny, and a failed Reflex save or Strength check to break free of the entanglement always results in 1d6 slashing damage.
Environment any forest, hills or plains
Organization solitary or mated pair with 1d6 young (young simple template applied 3x)
Treasure standard (in lair)
Beast dragons are only slightly more intelligent than the animals they share their range with, and are driven primarily by instinct rather than intellect. Beast Dragons are protectors of the natural world, closely allied with the forest dwelling fey, with Treants and with several Druidic orders.
If the land is safe and secure, beast dragons can spend most of their time in a deep torpor, awakening every few months to feed and mate before returning to a hibernation that can last for years.
Beast Dragons hold no animosity towards ordinary human cultivation of the land, nor with the development of cities and agriculture, so long as the bipedal races respect unspoiled nature and do not hunt or burn indiscriminately.
Slash and burn agriculture, or widespread deforestation, on the other hand, will eventually awaken a beast dragon from its slumber. The presence of powerful undead or aberration entering its domain awakens the beast dragon almost immediately. When a beast dragon awakens, it is in a powerful rage – it annihilates the offender, whether that is a dangerous monster or a humanoid logging village that’s taken more than its share. Beast Dragons fight without mercy, every part of their body a weapon, calling down lightning from a blackening, storm tossed sky and unleashing gouts of acid and vine and can slaughter armies.
Armies of bears, wolves, and elk follow in their wake, massacring anything the dragon leaves standing.
Beast dragons are glorious animals, sheathed in a gleaming golden pelt. Their faces resemble a wolf, their keen eyes are banded like a raccoon, and their skulls are crowned with impressive antlers. These dragons symbolize the untamed beauty of the natural world. They are rarely seen, spending most of their time slumbering in their hidden cave lairs, but their presence is felt in radically increased fertility.
Primitive societies near the beast dragon’s lair often come to revere the creature as a nature god, leaving it sacrifices of slaughtered cows, goats and horses.
Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field