Calligraphy Wyrm


The feet and tongue of this minuscule gold-scaled dragon are stained with ink.

Calligraphy Wyrm CR 2

XP 600
N Diminutive dragon
Init +7; Senses blindsight 60 ft., darkvision 60 ft., low-light vision; Perception +7


AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
hp 19 (3d12)
Fort +3, Ref +6, Will +4
Immune paralysis, sleep


Speed 10 ft., fly 80 ft. (average)
Melee gore +10 (1d2–3)
Space 1 ft.; Reach 0 ft.
Special Attacks ink spray, sneak attack +2d6
Spell-Like Abilities (CL 3rd; concentration +4)


Str 4, Dex 17, Con 10, Int 13, Wis 12, Cha 13
Base Atk +3; CMB +2; CMD 9 (13 vs. trip)
Feats Improved Initiative, Weapon Finesse
Skills Bluff +7, Craft (calligraphy) +7, Fly +15, Knowledge (arcana) +7, Linguistics +7, Perception +7, Spellcraft +7
Languages Celestial, Common, Draconic, Infernal
SQ change shape (golden pen)


Change Shape (Su)

As a full-round action, a calligraphy wyrm can turn into a golden fountain pen decorated with designs reminiscent of sovereign dragons. The wyrm gains hardness 5 but loses all its senses except hearing and blindsight, and cannot take any actions other than to return to its dragon form as a full-round action. The golden pen counts as a masterwork tool for the purpose of Craft (calligraphy) checks.

Ink Spray (Ex)

As a standard action every 2d4 rounds, a calligraphy wyrm can sneeze a 10-foot cone of ink. Creatures must succeed at a DC 12 Reflex save or be covered in ink. Affected creatures are treated as though they had failed a saving throw against glitterdust, except that affected creatures don’t take a penalty on Stealth checks, and can remove the blinded condition automatically as a standard action. The save DC is Charisma-based.


Environment any urban
Organization solitary
Treasure standard

Calligraphy wyrms to serve as lore-keepers in their mountain lairs. Eventually, these intensely curious creatures spread beyond the domains of their mighty masters. Most of the free calligraphy wyrms settle in large towns or cities, seeking new lore and forms of writing. Because of their natural proclivity for reading and recording information, these creatures often wind up lurking around libraries and colleges, serving loremasters as familiars and assistants.

Calligraphy wyrms have ink sacs similar to those of squids. In addition to defensive uses, these wyrms use their ink for notation, employing their stylus-shaped claws as writing implements. Most calligraphy wyrms learn to speak several languages, though many creatures find their chirping voices and know-it-all attitudes obnoxious.

Section 15: Copyright Notice

Faerie Bestiary (PF1) © 2023, Legendary Games; Authors Jason Nelson, Mike D. Welham, Matt Goodall, Victoria Jaczko, Alistair J. Rigg, Greg A. Vaughan, Tom Phillips

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