Waxwork Human

The skin of this fancifully dressed human sags and drips in a horrific manner as if composed of melting wax.

Waxwork Human CR 2

XP 600
N Medium construct
Init +5; Senses darkvision 60 ft., low-light vision; Perception +0

DEFENSE

AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 25 (1d10+20); waxen regeneration 5 (fire)
Fort +0, Ref +1, Will +0
Immune cold, construct traits
Weaknesses vulnerable to fire

OFFENSE

Speed 30 ft.
Melee slam +3 (1d6+3)

STATISTICS

Str 15, Dex 12, Con —, Int —, Wis 10, Cha 10
Base Atk +1; CMB +3; CMD 14
Feats Improved InitiativeB
SQ freeze (wax sculpture)

ECOLOGY

Environment any
Organization any
Treasure none

The practice of making sculptures from wax dates back to the earliest humanoid civilizations. Only the medium of wax can so closely duplicate the transparency of skin. Often, creators use powerful magic to house an animating spirit within the wax model. A created waxwork creature obeys the commands of its creator. Rarely, a wax sculpture animates of it own accord—the result of nearby magic suffusing the wax or a lost spirit in search of a corporeal form. Such waxwork creatures are uncontrolled.

A waxwork creature is the same size as the creature it duplicates, but weighs only half as much.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Horror Adventures © 2016, Paizo Inc.; Authors: John Bennett, Clinton J. Boomer, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Jim Groves, Steven Helt, Thurston Hillman, Eric Hindley, Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, and Linda Zayas-Palmer.

scroll to top