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Warp Storm, Gyeongsa

Gyeongsa Warp Storm CR 10

The shifting winds of a violent tempest rustle above as a tan swirl appears in the sky. It quickly grows in size, from only a few inches across into a massive sphere. Gusts carrying fine grits of sand whip against you as the howl of the winds reaches a fevered pitch and the thing in the sky begins to drift towards you.

XP 9,600
CN Colossal construct
Init –2; Senses darkvision 120 ft., low-light vision; Perception +2

DEFENSE

AC 12, touch 0, flat-footed 0 (–2 Dex, +12 natural, –8 size)
hp 151 (13d10+80) fast healing 2
Fort +4, Ref +2, Will +6; DR 5/magic; DR 10/magic and ranged; Immune construct traits, fire; SR 12

OFFENSE

Speed fly 60 ft. (perfect)
Melee two tentacles +13 (2d8+8 and grab)
Space 30 ft.; Reach 30 ft.
Special Attacks pull (tentacle 30 ft.), whirlwind (3/day, 10–30 ft. high, 2d8+8 damage, DC 24)
Spell-Like Abilities (CL 13th; concentration +15)

Constantgust of wind
At willcontrol winds
2/weekgreater teleport (DC 21)

TACTICS

Before Combat A gyeongsa warp storm appears from out of nowhere with its greater teleport spell-like ability, approaching the closest creatures it can find and changing into its whirlwind form.

During Combat The gyeongsa warp storm attempts to suck every opponent in view into its body. Once captured, it uses greater teleport again to bring whatever it’s caught to the Disputed Lands.

Morale Gyeongsa warp storms have no intellect and their motivations are a mystery to all; they do not relent until they’ve captured more creatures to carry away with them.

STATISTICS

Str 26, Dex 6, Con —, Int —, Wis 14, Cha 1
Base Atk +13; CMB +29; CMD 37 (cannot be tripped)
Skills Fly +0, Stealth –18
SQ amorphous, flight

SPECIAL ABILITIES

Punishing Winds (Su)

Gyeongsa warp storms are constantly enshrouded and surrounded by severe winds that automatically extinguish unprotected flames, have a 50% chance of extinguishing protected flames, and incur a –4 penalty to ranged weapon attacks and Perception checks.

Unwilling Teleport (Su)

Gyeongsa warp storms are able to use their greater teleport ability on unwilling targets so long as they are caught in its whirlwind form. Targets that fail their save disappear before creatures that resist this ability (giving them a chance to fail the save instead to join companions that are teleported away). Many believe the anomalies to be no more than a myth, but those that survive a trip back from the heart of the disputed lands know otherwise. Those strong enough to survive the trip find that their new locale a demanding one.

ECOLOGY

Environment any (normally the Disputed Territories)
Organization solitary
Treasure standard

A gyeongsa warp storm is essentially weightless, but is 30 feet tall and as far across at its widest.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson