This massive wood-and-metal giant wields a scythe, a wicked spiked wrecking ball, an immense pick, and a huge crossbow.
Warmonger CR 19
Speed 40 ft.
Melee reaper +37 (3d6+11/×4), siege pick +37 (2d6+11/×4), wrecking ball +37 (3d6+11 plus stun), 2 slams +37 (1d8+11)
Ranged 4 automatic crossbow bolts +32 (3d8/19–20), rock +33 (3d6+11)
Space 15 ft.; Reach 15 ft. (30 ft. with wrecking ball)
Special Attacks rock throwing (140 ft.), warmonger weaponry
Str 32, Dex 23, Con —, Int —, Wis 25, Cha 11
Base Atk +28; CMB +41; CMD 57
SQ fortified construction
Automatic Crossbow (Ex)
Bolts fired from a warmonger’s automatic crossbow have a range increment of 100 feet and deal 3d8 points of piercing damage, with a critical threat range of 19–20. The weapon creates ammunition magically as needed and can fire up to four bolts per round as part of a full attack. A warmonger can throw one rock in the same round that it attacks with its automatic crossbow, but cannot throw rocks or use its crossbow in the same round it makes melee attacks.
Fortified Construction (Ex)
Warmonger Weaponry (Ex)
A warmonger’s weapons are all primary natural attacks. The reaper deals slashing damage, the siege pick piercing damage, and the wrecking ball bludgeoning damage. Creatures damaged by the wrecking ball are stunned for 1 round unless they succeed at a DC 24 Fortitude save. The save DC is Constitution-based.
Warmongers are the scourges of battlefields, unleashed by creators seeking decisive ends to large-scale conflicts.
Crafting a warmonger requires materials scavenged from battlefields, weighing 2,200 pounds and worth 100,000 gp.
CL 20th; Price 350,000 gp
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.