What at first appeared to be a sadistic spiked cage writhes into unholy life, extending bladed, articulated arms.

Urannag CR 8

XP 4,800
CE Huge construct (extraplanar)
Init +4; Senses tremorsense 60 ft.; Perception +18


AC 22, touch 8, flat-footed 22 (+14 natural, –2 size)
hp 100 (11d10+40)
Fort +5, Ref +5, Will +5
DR 5/adamantine and good; Immune gaze attacks, visual effects and illusions, sight-based attacks, construct traits; SR 19
Weaknesses exposed mechanisms, living trap


Speed 10 ft.
Melee 3 claws +17 (1d8+7 plus entrap)
Space 15 ft.; Reach 15 ft.
Special Attacks encage, entrap (DC 15, 1d10 rounds, hardness 10, hp 10)


Str 25, Dex 11, Con —, Int 2, Wis 15, Cha 2
Base Atk +11; CMB +20; CMD 30 (can’t be tripped)
Feats Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (claw)
Skills Perception +18, Stealth +9 (+21 in shallow water); Racial Modifiers +8 Perception, +8 Stealth (+20 in shallow water)


Encage (Ex)

As a swift action, an urannag can encage a creature that shares its space and is not aware of it or a helpless creature it has entrapped. The target treats the urannag’s space as difficult terrain, and cannot move out of that space unless it succeeds at a DC 22 Reflex save. Each round a creature remains encaged, it takes 2d6 points of slashing damage. A creature can try to escape by attempting a combat maneuver check or Escape Artist check (DC = the urannag’s CMD) as a full-round action, or it can try to smash through a cage wall. These walls have an Armor Class of 22, hardness 10, and 22 hit points. A wall with a hole smashed in it automatically repairs itself.

The save DC is Strength-based.

Exposed Mechanisms (Ex)

Although an urannag is a construct, it can be harmed by the methods used to disable traps.

A successful DC 20 Disable Device check targeting an urannag (a full-round action that provokes an attack of opportunity) deals damage that bypasses the urannag’s DR equal to 3d6 + the character’s total ranks in Disable Device. Additionally, the urannag is staggered for 1 round (DC 16 Fort negates the staggered condition).

Living Trap (Ex)

Defensive abilities that apply to traps (such as trap sense) apply against an urannag’s attacks.


Environment any swamps (the Abyss)
Organization solitary, pair, tangle (3–5), or menace (6–12)
Treasure incidental

The strange urannag (ur-AWN-ag, the singular and plural are the same) have long vexed scholars have long vexed scholars, some of whom contend that they’re creatures, while others argue that they’re complex traps. In truth, they’re both—an unsettling example of how reality on the Abyss doesn’t match mortal expectations. An urannag behaves like an ambush predator, yet has no need for sustenance and is driven to flense prey out of innate sadism.

Urannag Construction

Most urannags are created spontaneously by Abyssal energies, but enterprising spellcasters have found methods to duplicate the construction of these creatures. An urannag’s body is made of 2,000 pounds of iron worth 200 gp, and its frame must be forged over an Abyssal heat source, which infuses the creature with its chaotic and evil urges.

CL 10th; Price 35,200 gp


Feats Craft Construct; Spells geas/quest, keen edge, limited wish, planar binding; Skill Craft (sculptures) DC 19; Cost 17,700 gp

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

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