This massive volume has covers formed from the scaly flesh of some fiendish creature and is bound in fittings of brass and adamantine. Three hollow-eyed skull emblems look out from the points of a thaumaturgic triangle, mystical numerals emblazoned on their foreheads. The cover seems to shift, and the pages ruffle slightly, though there is no breeze to cause it to do so.
Tome of Horrors CR 20
AC 36, touch 21, flat-footed 31 (+5 deflection, +4 Dex, +1 dodge, +15 natural, +1 size)
hp 211 (31d10+10 plus 31); regeneration 15 (acid, fire)
Fort +12; Ref +16; Will +13
DR 15/adamantine; Immune cold, construct traits; Resist fire 20; SR 31
Weaknesses Klaatu…verata…uh, n…something
Speed fly 60 ft. (perfect)
Melee 3 bites +36 (1d6+4/19–20 plus grab)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks swallow whole (up to Medium size, 5d6 cold damage, AC 17, 21 hp)
Spell-like Abilities (CL 20th)
At will—summon (level 9, any monster within its pages 100%)
Str 18, Dex 18, Con —, Int 16, Wis 12, Cha 20
Base Atk +31; CMB +34 (+38 grapple); CMD 54 (can’t be tripped)
Feats Acrobatic, Augment Summoning, Craft Construct, Dodge, Flyby Attack, Great Fortitude, Improved Critical (bite), Improved Initiative, Improved Natural Attack (bite), Iron Will, Lightning Reflexes, Mobility, Spell Focus (conjuration), Spring Attack, Toughness, Wind Stance
Skills Acrobatics +33, Fly +46, Knowledge (arcana) +20, Knowledge (dungeoneering) +20, Knowledge (local) +20, Knowledge (nature) +20, Knowledge (planes) +20, Knowledge (religion) +20, Perception +27, Stealth +34; Racial Modifiers All Knowledge skills are class skills
Languages Abyssal, Common, Draconic, Infernal; telepathy 100 ft.
Tome of Horrors from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games.