Skinstitch

This hulking thing is a patchwork of rotten cloth and grotesque skin, with stray bits of straw poking out the seams.

Skinstitch CR 5

XP 1,600
N Large construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0

DEFENSE

AC 16, touch 9, flat-footed 16 (+7 natural, –1 size)
hp 52 (4d10+30)
Fort +1, Ref +1, Will +1
DR 5/slashing; Immune construct traits; Resist cold 10, electricity 10
Weaknesses vulnerable to fire

OFFENSE

Speed 30 ft.
Melee longsword +7 (2d6+4/19–20), slam +2 (2d6+4)
Space 10 ft.; Reach 10 ft.

STATISTICS

Str 19, Dex 10, Con —, Int —, Wis 11, Cha 1
Base Atk +4; CMB +9; CMD 19
SQ nest, repair

SPECIAL ABILITIES

Nest (Su)

A skinstitch’s body is a haven for a swarm of snakes, spiders, and wasps. Any swarm that shares a space with a skinstitch gains fast healing equal to the swarm’s Hit Dice.

Repair (Ex)

A skinstitch can repair itself by sewing additional fabric, leather, or hide to its body. Doing so requires at least 1 square foot of material and a full-round action, which restores 1 hit point to the skinstitch. A skinstitch is a crude construct made of cloth, leather, hides, and skins sewn together into a roughly ogre-like shape and stuffed with hay. Skinstitches are usually created by a spellcaster lacking the power, talent, or gold to craft a flesh golem. A skinstitch’s stuffing juts out of gaps in the sewing and the mouths and eye-holes of its component faces, giving it a horrifying, ragged look. Swarms of vermin and other creatures often find refuge within the straw, and the magic of this construct grants swarms nesting within its body amazing regenerative powers. Despite its appearance, a skinstitch is strong, tough, and agile, though its components make it susceptible to fire.

ECOLOGY

Environment any land
Organization solitary, hive (1 plus 1 swarm), or gang (2–4)
Treasure none

Variant Skinstitches

A skinstitch created with material from specific creatures, such as dragons or fire giants, may gain additional abilities appropriate to that creature.

Enhanced Skinstitch (CR +1): An enhanced skinstitch has a natural armor bonus 5 greater than normal, a +5 bonus on Stealth checks, and fire resistance 10.

Resilient Skinstitch (CR +1): A resilient skinstitch loses its fire vulnerability and gains fire resistance 10 and DR 5/magic.

Skinstitch Construction

A skinstitch’s body is made from leather and cloth costing at least 500 gp.

CL 8th; Price 6,500 gp

CONSTRUCTION REQUIREMENTS

Feats Craft Construct; Special creator must be caster level 10 Skill(s) Craft (leather); Cost 3,500 gp

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.

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