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Robot, Terraformer

This large robot’s arms end in an assortment of drills, torches, hammers, and vices.

Terraformer CR 7

XP 3,200
N Large construct (robot)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +13

DEFENSE

AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, –1 size)
hp 85 (10d10+30)
Fort +5, Ref +6, Will +3
Defensive Abilities hardness 10; Immune construct traits; Resist acid 5, cold 5, fire 15
Weaknesses vulnerable to critical hits, vulnerable to electricity

OFFENSE

Speed 30 ft., burrow 20 ft., climb 30 ft., fly 10 ft. (clumsy), swim 20 ft.
Melee integrated drill +15 (1d6+5), slam +14 (1d6+5 plus grab), integrated laser torch +14 touch (1d6 fire)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (30-ft. cone, 3d6 acid plus poison, Reflex DC 15 half, usable every 1d4 rounds)

STATISTICS

Str 20, Dex 16, Con —, Int 15, Wis 11, Cha 5
Base Atk +10; CMB +16; CMD 29
Feats Acrobatic Steps, Great Fortitude, Improved Great Fortitude, Nimble Moves, Weapon Focus (drill)
Skills Acrobatics +6, Climb +13, Fly +3, Knowledge (engineering) +19, Knowledge (nature) +19, Perception +13, Swim +13; Racial Modifiers +4 Knowledge (engineering), +4 Knowledge (nature)
Languages Common
SQ reprogram terrain, technological wonders, terraform

SPECIAL ABILITIES

Poison (Ex)

Breath weapon—inhaled; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d3 Con; cure 2 consecutive saves.

Reprogram Terrain (Ex)

Three times per day as an action that takes 1 full round, a terraformer can release a cloud of nanites that mimics the effects of one of the following spells, using the terraformer’s Hit Dice as the caster level: expeditious excavation, soften earth and stone, or stone shape.

Terraform (Ex)

Ten terraformers working in tandem can create remarkable effects over long periods of time, causing permanent changes to the local environment. The robots must maintain line of effect to each other, and each must be within 1 mile of one other terraformer. If they do this for a period of at least 2 weeks, one of the following effects (robots’ choice) occurs in a 1-mile radius: the terrain is shaped as per move earth; water in the area is altered as per control water; plants in the area are affected as per either plant growth or diminish plants; or the average temperature in the area is raised or lowered by 10° Fahrenheit.

Technological Wonders (Ex)

Effects from a terraformer’s abilities are non-magical in nature, and can’t be identified, dispelled, or affected by effects that can affect only spells.

The duration of these effects never expires.

ECOLOGY

Environment any
Organization solitary, pair, or team (3–10)
Treasure none

Terraformer robots are sent to planets to pave the way for military bases, trading outposts, or settlements. A planet designated as a waystation might require only a few robots, but those marked for permanent habitation might have their skies darkened by hordes of terraformers, forming a hovering lattice around the globe.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.