The soft scrape of bone reveals the long, sinuous skeleton of a large snake, its head a humanoid skull with a snake’s jaws.

Necrophidius CR 3

XP 800
N Medium construct
Init +3; Senses darkvision 60 ft., low-light vision; Perception +0


AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 36 (3d10+20)
Fort +1, Ref +4, Will +1
DR 5/bludgeoning; Immune construct traits


Speed 30 ft.
Melee bite +6 (1d8+4 plus paralysis)
Special Attacks dance of death


A necrophidius typically uses its dance of death ability to daze opponents before attacking.


Str 16, Dex 17, Con —, Int —, Wis 11, Cha 1
Base Atk +3; CMB +6; CMD 19 (can’t be tripped)
Skills Stealth +15; Racial Modifiers +12 Stealth


Dance of Death (Ex)

A necrophidius can entrance opponents by swaying back and forth. Creatures within 30 feet who can see this must succeed on a DC 15 Will save or be dazed for 2d4 rounds. This is a mind-affecting compulsion effect. The save DC is Constitution-based and includes a +4 racial bonus.

Paralysis (Su)

A living creature bitten by a necrophidius must succeed on a DC 13 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Constitution-based and includes a +2 racial bonus.


Environment any
Organization solitary or coil (2–6)
Treasure none

Despite its sinister appearance, the snake-like necrophidius is not an undead creature. Rather, it is a magical construct built from the skeleton of a giant snake and then mounted with the skull of a humanoid creature. Fangs are cemented into the jaws of the skull, after which the entire creation can be brought to life by a series of obscure and expensive rituals—these rituals are traditionally well guarded by those who discover them.

As a mindless construct that requires neither food nor sleep, a necrophidius makes an excellent guardian, and its innate stealth allows it to slip up on the unwary undetected. In certain areas, the necrophidius is commonly employed as an assassin, able to disable its quarries with its dance of death or paralyzing bite before disposing of them in a gruesome manner—as long as the assassination doesn’t require any particular intelligence to carry out. Particularly macabre creators might even construct the creature from the skull of a friend or loved one of the intended victim in order to magnify the horror of the assassination, leaving much of the flesh on the skull so the victim can recognize its source. This flesh rots eventually—only freshly crafted necrophidiuses have this grisly feature (although regular applications of gentle repose spells can keep such a morbid decoration fresh for a much longer period of time).

Although a necrophidius is mindless, it can follow the simple commands of its creator. These can include commands to lie dormant until some specific condition is met or to follow and kill an indicated target to the exclusion of all other activities.

A typical necrophidius is 10 feet long and weighs 200 pounds.


Lesser Necrophidius


A necrophidius’s body consists of a human skull and the skeletal remains of a constrictor snake, all treated with rare oils and powders worth 1,000 gp.

CL 10th; Price 7,500 gp


Feats Craft Construct; Spells cat’s grace, daze monster, geas/quest, ghoul touch; Special creator must be caster level 7th; Skill Craft (sculpture) or Heal DC 15; Cost 4,250 gp

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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