Ghostly vapors wisp around a tattered scarecrow and move it like a puppet.
Haunted Construct Scarecrow CR 5
XP 1,600
NE Medium construct
Init +4; Senses darkvision 60 ft., low-light vision; Perception +2
Aura unholy beacon (20 ft.)
DEFENSE
AC 17, touch 11, flat-footed 17 (+1 deflection, +6 natural)
hp 47 (5d10+20)
Fort +1, Ref +3, Will +3
Defensive Abilities channel resistance +4; Immune cold, construct traits
OFFENSE
Speed 20 ft.
Melee 2 slams +8 (1d8+3)
Special Attacks fascinating gaze, fear, haunt (isolation)
STATISTICS
Str 16, Dex 10, Con —, Int 4, Wis 11, Cha 18
Base Atk +5; CMB +8; CMD 19
Feats Improved Initiative, Iron Will, Lightning Reflexes
Skills Perception +2, Stealth +3
SQ infused soul
ECOLOGY
Environment any
Organization solitary, pair, or gang (3–6)
Treasure none
A haunted construct is formed when a soul is drawn to a construct in a desperate attempt to continue living. Often malevolent and cruel, these souls seek to inflict harm on the living and invite them to join in their tortured existence.
The sample haunted construct above uses a scarecrow as the base creature.
Pathfinder Campaign Setting: Construct Handbook © 2018, Paizo Inc.; Authors: Brian Duckwitz, Andrew Hoskins, Nathan King, Kris Leonard, Luis Loza, Adrian Ng, Tom Phillips, Alex Riggs, and Nicholas Wasko.