Guardian, Sepulchral (3pp)

uA humanoid wearing iron armor stands before you. In its hand it holds a wickedly sharp longsword. Its eyes show no signs of life.

Sepulchral Guardian CR 8 (XP 4,800)

N Medium construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0

DEFENSE

AC 21, touch 10, flat-footed 21 (+11 natural)
hp 75 (10d10+20)
Fort +3, Ref +3, Will +3
DR 10/adamantine; Immune cold, construct traits, fire; Resist acid 10, electricity 10; SR 19

OFFENSE

Speed 30 ft.
Melee +1 longsword +18/+13 (1d8+8), 2 slams +17 (2d6+7 plus disease)
Special Attacks dread

STATISTICS

Str 24, Dex 10, Con –, Int –, Wis 11, Cha 12
Base Atk +10; CMB +17; CMD 27
Gear +1 longsword

SPECIAL ABILITIES

Disease (Su)

A creature damaged by a sepulchral guardian’s slam attack must succeed on a DC 17 Fortitude save or contract crypt death, a supernatural disease created long ago by a spellcaster whose name has been lost over time. The save DC is Constitution-based and includes a +2 racial bonus.

Crypt Death: Disease–slam; save Fort DC 17; onset 1minute; frequency 1/day; effect 1d6 Con and 1d6 Str damage; cure 3 consecutive saves.

Dread (Su)

Creatures viewing a sepulchral guardian must succeed on a DC 16 Will save or become shaken as long as the sepulchral guardian is “alive” and within 100 feet and for 2d4 rounds afterwards. A successful save renders the target immune to the guardian’s dread for 24 hours. The save DC is Charisma-based.

ECOLOGY

Environment any
Organization solitary
Treasure none

Sepulchral guardians are specially constructed guardians created from the preserved corpses of dead humanoids that have been encased in iron. They are created for one purpose and one purpose only: to guard the final resting place of a now dead creature. Once activated, a sepulchral guardian performs its task until it is destroyed. Even the death of its creator does not disrupt a sepulchral guardian as many are created to guard the final resting place of the one that created them.

A sepulchral guardian appears as a humanoid standing just over 6 feet tall. Its entire body, save its face is encased in a suit of iron. Its face, while humanoid, shows no signs of life, and its eyes are filled with the emptiness of an automaton. Most sepulchral guardians wield longswords, battleaxes, or other such weapons. A sepulchral guardian weighs about 900 pounds.

Sepulchral guardians cannot speak and do not utter any sound.

Sepulchral guardians attack with deadly accuracy, relying on either a longsword or their powerful fists in battle. They are relentless combatants and attack until destroyed or until their foes are slain or driven from the area they are protecting. A sepulchral guardian never gives pursuit, refusing to leave its assigned area.

Construction

A sepulchral guardian’ body is constructed from 500 pounds of iron mixed with rare chemicals totaling 1,000 gp and the preserved corpse of a single humanoid (which is encased in the iron).

CL 11th; Price 41,000 gp

CONSTRUCTION REQUIREMENTS

Feats Craft Construct; Spells contagion, geas/quest, limited wish, polymorph any object; Special creator must be caster level 11th; Skill Craft (armor or weapons) DC 15; Cost 21,000 gp

Section 15: Copyright Notice

Sepulchral Guardian from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene.

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