A twelve foot tall statue of exquisite craftsmanship, a pair of finely carved wings folded over its back, a large greatsword held before it over an altar to ancient gods.
Reliquary Guardian CR 13
Speed 30 ft.
Melee +1 unholy greatsword +26/+21/+16/+11 (3d6+16/19- 20) or 2 slams +25 (3d8+10)
Space 10 ft.; Reach 10 ft.
Special Attacks magic weapon, pronouncement
Spell-like Abilities (CL 16th):
A reliquary guardian begins combat by making a pronouncement against its foes. Those that survive or manage to escape it relatively unharmed are assaulted by a barrage of spell-like abilities and repeated blows by the reliquary guardian’s mighty greatsword.
Str 31, Dex 12, Con –, Int 10, Wis 17, Cha 16
Base Atk +16; CMB +27; CMD 38
Feats Cleave, Combat Casting, Critical Focus, Great Fortitude, Iron Will, Power Attack, Skill Focus (Perception), Vital Strike
Skills Knowledge (religion) +16, Perception +25
Languages Common, Infernal
SQ alignment subtype
Gear +1 unholy greatsword
Because a reliquary is infused with a spark from their creator’s deity, the creature gains the appropriate subtype(s) based on its alignment. Thus, a lawful good reliquary guardian has both the Good and Lawful subtypes. In addition, a reliquary guardian’s weapons and natural attacks can overcome this type of damage reduction as if its weapons and natural attacks had an alignment (or alignments) that match the reliquary guardian’s subtype(s). Further, its damage reduction is based on its alignment subtype(s). Thus a chaotic evil reliquary guardian has damage reduction 10/lawful and good while a lawful good reliquary guardian has damage reduction 10/chaotic and evil.
A reliquary guardian is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a reliquary guardian, as noted below.
A blasphemy spell heals an evil-aligned reliquary guardian of all its lost hit points. Likewise, a dictum spell heals a law-aligned reliquary guardian; a holy word spell heals a good-aligned reliquary guardian; and a word of chaos spell heals a chaos-aligned reliquary guardian.
A reliquary guardian carries a +1 greatsword with an alignment special quality that matches its alignment on the good-evil axis or the law-chaos axis. Thus, a chaotic evil reliquary guardian might carry a +1 anarchic greatsword or a +1 unholy greatsword while a lawful good reliquary guardian would carry either a +1 axiomatic greatsword or a +1 holy greatsword.
Once per day, a reliquary guardian can make a pronouncement that affects all creatures within 60 feet that hear it. This pronouncement otherwise functions as a blasphemy, dictum, holy word, or word of chaos spell. Note: a reliquary guardian only has one type of pronouncement. It is set during the construction process based on the creator’s alignment and the reliquary guardian’s alignment and cannot be changed.
- Blasphemy: CE, LE, or NE reliquary guardians.
- Dictum: LG, LE, or LN reliquary guardians.
- Holy Word: CG, LG, or NG reliquary guardians.
- Word of Chaos: CE, CG, or CN reliquary guardians.
A reliquary guardian has a total of five spell-like abilities (one each of spell levels 1st thru 5th), each usable once per day. Its spell-like abilities are based on its alignment and are drawn from one of the following cleric domains: Chaos, Evil, Good, or Law. A reliquary guardian whose alignment is CE, CG, LG, or LE must be assigned a single domain (one that matches one of its alignment axes) during construction. This domain can never be changed.
Organization solitary or pair
Reliquary guardians are constructs found guarding the bones of saints or protecting religious icons and relics against would be thieves or plunderers. They stand unmoving unless activated by intrusion into their protected sanctuary by unbelievers. At this time they activate and reap great ruin upon foes with divine magic and deadly blows from their weapon or fists.
Reliquary guardians are aligned to the faith of their creator. All weapons and spells used are thus aligned accordingly whether on the law-chaos axis, the good-evil axis, or both. There are no true neutral-aligned reliquary guardians known to exist.
Imbued with a spark of intellect by the deity involved in their creation, reliquary guardians may travel great distances and even seek to cross into other planes of existence in order to retrieve the icons placed in their protection. They may possibly enlist the aid of heroes in their quest to return certain relics to their rightful sanctuary.
A reliquary guardian stands 12 feet tall and weighs 5,000 pounds. It speaks Common, and at least one other language (Abyssal or Infernal if evil-aligned or Celestial if good-aligned).
Reliquary guardians are created for a specific purpose, be it the guarding of a saint’s tomb or protection of a detailed item or place of religious significance to its creator and the creator’s deity. A reliquary guardian is crafted from 3,000 pounds of purest marble which is sprinkled with various exotic powders. The total cost is at least 5,000 gp for its body. The color of the marble it is crafted from denotes the predominant alignment of the deity and creator: white marble (good-aligned), green marble (chaos-aligned), red marble (law-aligned), black marble (evil-aligned).
CL 16th; Price 175,000 gp
Feats Craft Construct; Spells commune, geas/quest, limited wish, polymorph any object, and one of the following spells (protection from evil, good, chaos, law) and one of the following (blasphemy, dictum, holy word, word of chaos); Special creator must be caster level 16th; Skill Craft (sculpting) or Craft (stonemasonry) DC 21; Cost 90,000 gp
Reliquary Guardian from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.