Guardian Doll

This strange doll is clad in traditional peasant clothing, and its eyes glisten with a disturbing curiosity.

Guardian Doll CR 3

XP 800
NE Tiny construct (cold)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +5

DEFENSE

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 22 (4d10)
Fort +1, Ref +4, Will +2
DR 5/magic; Immune cold, construct traits; SR 14
Weaknesses susceptible to mind-affecting effects, vulnerable to fire

OFFENSE

Speed 30 ft.
Melee doll’s dagger +10 (1d2–1/19–20 plus 1d6 cold and paralysis)
Spell-Like Abilities (CL 4th; concentration +4)

At Willray of frost
3/dayalarm, charm person (DC 11), light, mage hand, open/close, prestidigitation
1/dayfrost fall (DC 12), levitate

STATISTICS

Str 8, Dex 17, Con —, Int 13, Wis 12, Cha 10
Base Atk +4; CMB +5; CMD 11
Feats Improved Initiative, Weapon Finesse
Skills Escape Artist +5, Linguistics +3, Perception +5, Stealth +15
Languages Common, Skald, one other
SQ soul focus

SPECIAL ABILITIES

Doll’s Dagger (Su)

The dagger wielded by a guardian doll is treated as a masterwork weapon and delivers 1d6 points of cold damage in addition to its normal damage. Those struck by the dagger must succeed at a DC 12 Fortitude save or be paralyzed by the supernatural cold of the weapon for 1d4 rounds. If the guardian doll is destroyed, its weapon becomes a useless child’s toy.

The save DC is Charisma-based.

Soul Focus (Su)

The soul bound to the doll lives within a focus integrated into the doll or its apparel, typically one of the doll’s eyes or a gem embedded into its neck or chest. As long as this soul focus remains intact, it can be used to animate another doll, using the same cost as creating a new construct. Once bound into the soul focus, the soul continues to learn. If it is put into a new doll body, the soul retains its personality and memories from its previous bodies. A soul focus has hardness 8, 12 hit points, and a break DC of 20.

Susceptible to Mind-Affecting Effects (Ex)

Like a soulbound doll, a guardian doll is susceptible to mind-affecting effects. However, due to the singular purpose with which it is imbued, its saves against such effects are made with a +1 racial bonus.

ECOLOGY

Environment any cold
Organization solitary, pair, or coven (3–8)
Treasure standard

Guardian dolls are constructs created by witches to serve as spies and sentries at places that require ever-vigilant wardens—especially the wintry nation’s borders. Similar to soulbound dolls, these strange automatons are infused with fragments of the souls of living beings slain during the dolls’ creation. The doll is sentient, and though a small part of the soul’s original personality remains, the witchery employed largely strips it of its individuality. Many guardian dolls sit inside another form of construct—a sentinel hut—and stand vigil at one of the borders and monitoring those who would enter. Others are sent on scouting missions or to spy on targets, usually posing as inanimate dolls to hide their true nature.

Construction

A guardian doll’s body is made of porcelain or wood, plus one exquisite item worth at least 600 gp to serve as the soul focus. Creation requires a soul fragment from a dead creature that dies at some point during the creation of the doll. An unwilling soul can resist with a successful DC 20, Will save.

Stripping a soul fragment from a dead creature does not prevent the rest of the soul from continuing to the afterlife, nor does it prevent the body from being resurrected or raised from the dead.

CL 8th; Price 6,600 gp

CONSTRUCTION REQUIREMENTS

Feats Craft Construct, false life, lesser geas, magic jar, minor creation, sleet storm; Special a soul of a living creature who dies or is slain during the creation process, Caster Level 8th; Skill Craft (sculpture) DC 16; Cost 3,600 gp.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Irrisen, Land of Eternal Winter © 2013 Paizo Publishing, LLC; Author: Mike Shel.

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