This lithe warrior seems more machine than human, with four spidery arms flanged with razor-like burrs. Its four-fingered hands hold deadly-thin blades and two bent-jointed legs end in clamp-like metal claws. The eyes glaring out of its mask-like face are all too human in their scarred sockets, while tubes and wires knit its metallic chest pod to the flesh and mechanized vitals within.

Griever CR 17

XP 102,400
N Medium construct
Init +10; Senses darkvision 60 ft., low-light vision, true seeing; Perception +15


AC 36, touch 20, flat-footed 36 (+10 Dex, +12 natural, +4 shield)
hp 130 (20d10+20), force field (85 hp, fast healing 17)
Fort +6, Ref +16, Will +10
Defensive Abilities fortification (50%), jagged machinery; DR 15/adamantine; Immune construct traits; Resist acid 10, cold 10, fire 10; SR 28


Speed 60 ft., climb 30 ft.; sprint
Melee +3 keen rapier +35/+30/+25/+20 (1d6+14/15-20) and 3 +3 keen rapiers +35 (1d6+14/15-20) (full attack action); 4 +3 keen rapiers +31 (1d6+10/15-20) (standard action or attack of opportunity)
Ranged 4 hand crossbows with +3 keen bolts +37 (1d4+7/17-20) (full attack action); +33 (1d4+3/17-20) (standard action)
Special Attacks bladesharp, multiweapon warrior (deadly defense, defensive flurry +5, deft doublestrike, doublestrike, equal opportunity, perfect balance, twin blades +4)
Spell-Like Abilities (CL 20th; concentration +20)

Constantshield, true seeing


Str 25, Dex 30, Con –, Int 14, Wis 18, Cha 11
Base Atk +20; CMB +27; CMD 37
Feats Bleeding Critical, Combat ReflexesB, Critical Focus, Critical Mastery, Deadly Aim, Double Slice, Sickening Critical, Staggering Critical, Stunning Critical, Two-Weapon Rend, Weapon Finesse
Skills Acrobatics +30 (+62 jump), Climb +20, Perception +19, Profession (soldier) +20, Stealth +30; Racial Modifiers +20 Acrobatics when jumping, +8 Climb, +4 Perception, +4 Stealth
SQ biomechanical construct, evasion, improved uncanny dodge, true deflection, uncanny dodge Gear 4 adamantine rapiers, 4 hand crossbows with 5 adamantine bolts each


Biomechanical Construct (Ex)

Grievers are not mindless, but they are immune to mind-affecting effects. Unlike most constructs, they are vulnerable to death effects, negative energy, bleed damage, and damage or drain to their physical ability scores, though they suffer only half normal effects from these effects. They are immune to temporary ability penalties, including those from fatigue, exhaustion, and spells like ray of enfeeblement. Effects that specifically damage or destroy metal, such as rusting grasp, cause half damage to a griever. They otherwise have normal construct immunities.

Bladesharp (Su)

Any slashing or piercing weapon used by a griever is treated as a +3 keen weapon, including overcoming damage reduction against cold iron or silver.

Force Field (Ex)

A force field sheathes a griever in a thin layer of shimmering energy that grants it bonus hit points equal to 5 x its CR (85 hit points for typical grievers). All damage dealt to a griever with an active force field is reduced from these hit points first. As long as the force field is active, the griever is immune to critical hits. A force field has fast healing equal to the griever’s CR, but once its hit points are reduced to 0, the force field shuts down and does not reactivate for 24 hours.

Fortification (Ex)

Grievers have 50% immunity to critical hits and precision damage, as if wearing medium fortification armor.

Jagged Machinery (Ex)

Spikes, blades, and jagged machinery cover a griever’s body. Any weapon or natural weapon it wields inflicts piercing and slashing damage in addition to any other damage it inflicts.

Creatures striking a griever in melee take 1d4 points of slashing and piercing damage unless using a reach weapon; creatures grappling a griever suffer 2d4 points of damage with each grapple check they or the griever attempt, successful or not.

Multiweapon Warrior (Ex)

A griever gains the class features of the two-weapon warrior archetype and qualifies for feats as a 20th-level fighter. These features apply to all of its off-hand weapons; however, the deft doublestrike class feature requires only two weapon hits to use.

Sprint (Ex)

Once per hour, a griever can move up to 10 times its normal speed when running or charging.

True Deflection (Su)

A griever may use one or more of its arms for defense rather than attack. Each arm used for defense grants it a +2 circumstance bonus to the griever’s Armor Class; this stacks if multiple arms are used for defense. In addition, each arm used for defense may automatically deflect one ranged attack per round as a free action so that the griever takes no damage; this functions as Deflect Arrows, but it can also deflect ranged natural weapons, spells, and spell-like or supernatural ranged attacks that require an attack roll, including rays and other ranged touch attacks.


Environment any
Organization solitary
Treasure none

Cruel cyborgs created with a fusion of magic and technology, grievers live a tortured existence enslaved to their master’s will and driven to kill, maim, and destroy upon command, though they know it will bring them no succor nor respite from their tortured existence. The metallic exoskeletal devices erupting from a griever’s flesh make it an exceptionally deadly combatant, but they pale beside the impossible grace and blinding speed of its bloody blades.

Section 15: Copyright Notice

Legendary Planet Adventure Path © 2019, Legendary Games; Authors: Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham.

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