Golem, Treasure CR 6
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 74 (8d10+30)
Fort +2, Ref +1, Will +4; DR 5/bludgeoning; Immune construct traits, fire, cold; Resist acid 10
Weaknesses animating core, reducing size
During Combat Treasure golems spring into action as soon as a creature with 500 gp or more of goods on their person wanders within range of its treasure sense. They swallow the wealthiest target nearby, bludgeoning any other attackers (or creatures carrying gold or magic items) to death.
Morale Treasure golems lack any sense of self-preservation and fight to the death.
When reduced to 35 hit points or less, the treasure golem’s statistics make the following changes: Size Medium; Initiative +0; AC 20, touch 10, flat-footed 20; Ref +2; Melee 2 slams +13 (1d8+5); Space 5 ft.; Special Attacks swallow whole (1d8 bludgeoning damage, AC 15, 7 hp); Str 20, Dex 10; CMB +13 (+17 grapple); CMD 23.
Animating Core (Ex)
Inside a treasure golem is a glowing magical core, crystalline in form and about 1 foot in diameter. If this core is destroyed the animation of the treasure golem ceases to function, effectively destroying the monster regardless of its remaining hit points. Because this core is at the center of the treasure golem, it can normally only be attacked by creatures who have been swallowed whole (instead of attempting to free themselves). The core has AC 15, hardness 10, 25 hp.
Reducing Size (Ex)
As the treasure golem takes damage, bits of treasure break loose from it, reducing its size. When the Golem has less than 35 hit points remaining, it’s ability scores change (see Modified Statistics under Tactics).
While the treasure golem is in this state its core becomes exposed, allowing the creature to be attacked directly.
The exposed core has total concealment (50% miss chance) and any targeted attack that misses because of this concealment instead hits the treasure golem. When the treasure golem’s hit points are reduced below 20, the concealment provided to the core reduces to normal concealment (20% miss chance).
Treasure Sense (Ex)
A treasure golem can sense bits of gold, silver, or copper within 50 ft. as though it had blindsight (this is blocked by an inch-thick sheet of lead or 1 ft. or more of stone). Any creature carrying 500 gp or more of wealth wakes a dormant treasure golem as soon as they are within 10 feet of it.
Sometimes these beasts are the creation of an avaricious, hoarding spellcaster and at others the result of a treasure pile becoming suffused with the magical energies of items within.
Either way they are incredibly single-minded and have an intense focus on killing adversaries to acquire more wealth. Some say there are treasure golems the size of a small settlement, the creation of dragons intent on killing unwary thieves.
Creating a treasure golem is a trying task best left to the initiated mage, as unprepared creators are often destroyed by the resulting creature as soon as it animates (instinctively seeking out the spellcaster’s magic items).
Feats Craft Construct, animate objects, bull’s strength, geas/quest, limited wish; Special creator must be caster level 10th; Skill Check(s) Appraise DC 22 or Craft (metalworking) DC 17; Cost 10,200 gp
Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson