This human-sized automaton has been carved from wax. Its face bears no discernible features and appears as a completely smooth surface.
Tallow Golem CR 7
Speed 20 ft.
Melee 2 slams +13 (2d8+3 plus grab)
Special Attacks chemisorb
Str 16, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +10; CMB +13 (+17 grapple); CMD 22
A tallow golem can break down and absorb chemicals from a living victim by making a successful grapple check. If it pins the foe, it deals 1d4 points of Constitution damage each round the pin is maintained. Additionally, this causes skin discoloration. The victim must make a successful DC 17 Fortitude save or take 1 point of Charisma drain. Whether the save succeeds or fails, that victim cannot be affected again by the skin discoloration of that tallow golem’s chemisorb attack for 24 hours. The save DC is Constitution-based and includes a +2 racial bonus.
Organization solitary or gang (2–4)
The tallow golem is a humanoid construct composed entirely of wax. It stands about 6 feet tall and usually bears no facial features, unless the creator chooses to render a lifelike “wax dummy,” in which case the golem can appear quite real indeed. Wizards who specialize in the creation of tallow golems refer to themselves as “chandlers.” Unlike other golem-sculptors, chandlers consider their work a form of art. The golem wears whatever clothing (if any) that its creator desires, usually rags or trousers. It has no possessions and no weapons. The golem cannot speak or utter any sound. It moves slowly, but relentlessly.
A tallow golem attacks by pounding its foes with its massive fists.
The tallow golem is formed from a large block of candle wax mixed with special powders worth at least 500 gp.
CL 14th; Price 13,000 gp
Tallow Golem from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Lance Hawvermale and Scott Greene.