This towering metal construct crackles with eldritch energy and wields an immense sword in its hands.
Quantium Golem CR 20
Speed 20 ft.
Melee +5 bastard sword +46/+41/+36/+31 (4d8+20/19–20)
Space 20 ft.; Reach 20 ft.
Special Attacks eldritch surge
Str 40, Dex 7, Con –, Int –, Wis 11, Cha 1
Base Atk +30; CMB +49; CMD 57
Feats Whirlwind AttackB
SQ urban defender
A Quantium golem can hurl a lance of eldritch energy that deals 30d6 points of damage to all creatures in a 240-foot line (Reflex DC 25 for half ).
The crimson Quantium golem deals half electricity and half fire damage, and slows a creature (as the slow spell) that fails its save for 2d4 rounds.
The green Quantium golem deals half acid and half fire damage, and nauseates any creature that fails its save for 1d4 rounds. The save DC is Constitution-based.
A Quantium golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted.
- A magical attack that deals cold damage against the crimson golem or electricity damage against the green golem slows it (as the slow spell) for 1 round, with no saving throw.
- A Quantium golem and its equipment are immune to rust attacks.
Each Quantium golem always knows the exact location of the other.
The secret of quantium golems’ construction vanished with their creator.
Environment any (Quantium)
Organization solitary or pair
Treasure standard (+5 bastard sword, other treasure)
There are only two known examples of these immense golems. They stand as mirror images of each other, one crimson in hue and bearing a sword in the right hand, the other green and with sword in the left. Legend holds that they were crafted to defend a great city during a time of desperate struggle.
Pathfinder Campaign Setting: Inner Sea Bestiary © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan.