Resembling an unearthed vein of dull gray minerals, this crude, hunchbacked humanoid figure uses its arms to support itself.
Lead Golem CR 10
Speed 20 ft.
Melee 2 slams +21 (2d10+8)
Space 10 ft.; Reach 10 ft.
Special Attacks retributive miasma
Divination spells cast within 60 feet of a lead golem automatically fail.
- A magical attack that deals acid damage instead coats the lead golem, granting its slam attacks an additional 1d6 acid damage for the following 1d4 rounds.
- A gust of wind or neutralize poison spell directed at the lead golem dissipates any clouds created by the golem’s retributive miasma ability and prevents it from using that ability for 1d6 rounds.
Any attack that overcomes the damage reduction of the lead golem causes fine lead particles to fill the air within a 5-foot radius of the lead golem. This cloud of lead persists for 1 round; any creatures within the area or that pass through the cloud are exposed to the cloud’s poisonous effects.
Subsequent attacks damaging the golem increase the duration of the cloud by 1 round each.
Organization solitary or curtain (2–4)
Lead golems are lurching, humanoid-shaped mounds of lead. A lead golem stands 11 feet tall when upright, and weighs 10,000 pounds.
A lead golem’s body must be fashioned from 10,000 pounds of lead, costing 7,500 gp.
CL 13th; Price 57,500 lbs.
Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.