Golem, Junk

A walking rubbish heap, this roughly man-shaped creature seems to be barely holding itself together.

Junk Golem CR 4

XP 1,200
N Medium construct
Init –1; Senses darkvision 60 ft., low-light vision; Perception +0

DEFENSE

AC 19, touch 9, flat-footed 19 (–1 Dex, +10 natural)
hp 42 (4d10+20); junk repair
Fort +1, Ref +0, Will +1
DR 5/adamantine; Immune construct traits, magic

OFFENSE

Speed 30 ft.
Melee 2 slam +8 (1d6+4 plus disease)
Special Attacks disease

STATISTICS

Str 18, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +4; CMB +8; CMD 17
SQ discorporate

SPECIAL ABILITIES

Discorporate (Ex)

A junk golem can break apart into its constituent pieces as a standard action, becoming a swarming mass of Tiny parts. It gains the swarm subtype, its space changes to 10 feet, and its reach changes to 0. In this form, it gains a swarm attack that deals 1d6 points of damage and inflicts disease, but loses its slam attacks. It can revert back to its normal form as a full-round action.

Disease (Ex)

Tetanus: Slam—injury; save Fort DC 12; onset 1d6 days; frequency 1 day; effect 1d4 Dex damage. Each time someone takes Dexterity damage from tetanus, there’s a 50% chance his jaw muscles stiffen, preventing speech and the use of spells with verbal components for 24 hours; cure 2 consecutive saves. The save DC is Constitution-based.

Immunity to Magic (Ex)

A junk golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a junk golem, as noted below.

  • A shatter spell causes a junk golem to discorporate and dazes it for 1 round.
  • A grease spell affects the junk golem as if it were haste for 1d6 rounds and ends any slow effect on it.
  • An arcane lock or hold portal spell affects the junk golem as if it were a slow spell for 1d6 rounds and breaks any haste effect on it.
  • A wood shape or rusting grasp spell deals 2d6 points of damage to a junk golem.

Junk Repair (Su)

A junk golem has fast healing 2 when in an area with a high concentration of debris, such as a refuse heap or the area created by another junk golem’s discorporate ability.

ECOLOGY

Environment any
Organization solitary or gang (2–6)
Treasure none

Junk golems are assembled from trash and spare parts, and often leave trails of garbage in their wakes.

Construction

A junk golem’s body is made up of 250 pounds of assorted rubbish with 200 gp of spare metal and copper wire.

CL 7th; Price 10,200 gp

CONSTRUCTION REQUIREMENTS

Feats Craft Construct; Spells false life, lesser geas, minor creation, rusting grasp; Special creator must be caster level 7th; Skill(s) Craft (sculpture); Cost 5,200 gp

Variants (3pp – SSD:BoMT)

Junk golems cause a disease (tetanus) when they hit an enemy with slam (or their swarm attack when discorporated). Since this disease doesn’t have an immediate combat effect of much use to a character creating the golem, here are some alternatives to choose from.
Poison (Ex): Injury (slam, swarm); save Fort DC 12; frequency 1/round for 6 rounds; effect 1d2 Con damage and sickened; cure 1 save. Each additional dose increases the duration by 3 rounds and the DC by +2.
Magical Implement (Sp): The golem gains a spell-like ability, useable at will as a standard action when not discorporated. This ability acts as a 1st or 2nd-level spell wand of the creator’s choosing. If the golem is destroyed, the wand can be recovered with 25 charges less 1 for every time the golem used the spell during combat.
Rancid Breath (Su): The golem gains a breath weapon that it can spew in a 20-ft. cone every 1d4 rounds. The breath weapon deals 2d6 acid damage (Reflex DC 12, half). It can’t use its breath weapon while discorporated.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.

The Book of Many Things, © 2018,Samurai Sheepdog; author Kevin Glusing.

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