Golem, Iron

This iron automaton stands twice as tall as a normal human. Its heavy footfalls shake the ground with bone-jarring force.

Iron Golem CR 13

XP 25,600
N Large construct
Init –1; Senses darkvision 60 ft., low-light vision; Perception +0

DEFENSE

AC 28, touch 8, flat-footed 28 (–1 Dex, +20 natural, –1 size)
hp 129 (18d10+30)
Fort +6, Ref +5, Will +6
DR 15/adamantine; Immune construct traits, magic

OFFENSE

Speed 20 ft.
Melee 2 slams +28 (2d10+16/19–20)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon, powerful blows

STATISTICS

Str 32, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +18; CMB +30; CMD 39

SPECIAL ABILITIES

Breath Weapon (Su)

As a free action once every 1d4+1 rounds, an iron golem can exhale a 10-foot cube of poisonous gas. This gas cloud persists for 1 round; any creature within the area when the golem creates it (as well as any creature that passes through the cloud during the remainder of that round) is exposed to the cloud’s poisonous effects. This poison is magically created each time the golem uses this power.

Breath weapon—inhaled; save Fort 19; frequency 1/round for 4 rounds; effect 1d4 Constitution damage; cure 2 saves. The save DC is Constitution-based.

Immunity to Magic (Ex)

An iron golem is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.

  • A magical attack that deals electricity damage slows an iron golem (as the slow spell) for 3 rounds, with no saving throw.
  • A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. An iron golem gets no saving throw against fire effects.
  • An iron golem is affected normally by rust attacks, such as those of a rust monster or a rusting grasp spell.

Powerful Blows (Ex)

An iron golem inflicts one and a half times its Strength modifier and threatens a critical hit on a 19–20 with its slam attacks.

ECOLOGY

Environment any
Organization solitary or gang (2–4)
Treasure none

An iron golem has a humanoid body made from iron. It can be sculpted into any shape its creator desires, but it almost always displays armor of some sort, from simple and utilitarian to ceremonial and ornate. Its features are much smoother than those of a stone golem. Iron golems sometimes carry a weapon in one hand, though they rarely use these, relying instead on their slam attacks.

An iron golem is 12 feet tall and weighs about 5,000 pounds. An iron golem cannot speak or make any vocal noise, nor does it have any distinguishable odor.

Although the practice has fallen out of favor in modern times, the ancients of certain powerful civilizations once took great pride in crafting iron golems of tremendous size and strength. These golems, which are never smaller than Huge, still exist in remote parts of the world, mindlessly following the orders of a long-dead empire.

Crafting an Iron Golem

An iron golem’s body is sculpted from 5,000 pounds of iron, smelted with rare tinctures costing at least 10,000 gp.

CL 16th; Price 150,000 gp; Feats Craft Construct, cloudkill, geas/quest, limited wish, polymorph any object; Special creator must be caster level 16th; Skill Craft (armor) or Craft (weapons) DC 21; Cost 80,000 gp

Variant: Iron Golem, Lodestone (CR 13)

[Source]

This strange automaton stands twice as tall as a normal human, and appears to be made from some brownish-black stone with a metallic luster. Its heavy footfalls shake the ground with bone-jarring force.

Magnetic (Su)

Any steel or iron brought within 80 ft. of the lodestone golem is drawn toward it. Creatures carrying 15 or more pounds of ferrous metal are pulled toward the golem as if by the pull special ability (80 ft). Creatures wearing metallic armor suffer a penalty to their CMD to resist the pull (–2 for medium armor, –4 for heavy armor). Affected creatures are pulled up to 80 ft. and slammed against the golem for 1d6 points of damage per 10 ft. pulled and gain the grappled condition. Creatures not carrying large amounts of metal but holding metal items in their hands are affected by a disarm maneuver as the items are ripped free. Freeing a stuck item requires a successful grapple check against the wall’s CMD.

This replaces an iron golem’s breath weapon special attack.

Immunity to Magic (Ex)

A lodestone golem is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.

  • A shatter spell deals damage to a lodestone golem as if it were a crystalline creature.
  • A magical attack that deals electricity damage heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points that last for 1 hour. A lodestone golem gets no saving throw against electricity effects.
  • A lodestone golem is affected normally by the disintegrate spell.

This replaces an iron golem’s normal immunity to magic defensive ability.

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