Golem, Iron Archer

Iron Golem Archer CR 13

XP 25,600
Variant iron golem
N Large construct
Init –1; Senses darkvision 60 ft., low-light vision, see invisibility; Perception +0

DEFENSE

AC 28, touch 8, flat-footed 28 (–1 Dexterity, +20 natural, –1 size)
hp 129 (18d10+30)
Fort +6, Ref +5, Will +6
DR 15/adamantine; Immune construct traits; magic

OFFENSE

Speed 20 ft., fly 60 ft. (perfect)
Melee 2 slams +28 (2d10+11)
Ranged arrows of wrath +17/+12/+7 touch (3d6)
Space 10 ft.; Reach 10 ft.

TACTICS

During Combat The iron archer fires its bow at the nearest creature or at random trespassers. It focuses its attacks on opponents who get past it into the corridor to the exclusion of all others, until the creature is dead or flees. If no opponent gets past it, the iron archer focuses on flying foes.

Morale The iron archer fights until destroyed.

STATISTICS

Str 32, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +18; CMB +30; CMD 39

SPECIAL ABILITIES

Arrows of Wrath (Su)

When the iron archer attacks with its bow, it fires arrow-shaped bolts of energy. These arrows deal 3d6 points of damage on a hit. On the first round of combat, these arrows deal fire damage. On the second round, they deal electricity damage. On the third they deal cold damage. On the fourth round, they switch back to fire and the cycle repeats. If the iron archer ceases to use its arrows (to make a melee attack, for example), the cycle restarts with fire arrows the next time it fires.

Flight (Su)

The iron archer’s supernatural flight cannot be dispelled.

Immunity to Magic (Ex)

An iron golem is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.

See Invisibility (Su)

The iron archer can see invisibility, as the spell. This effect cannot be dispelled.

Section 15: Copyright Notice

Pathfinder 5: Sins of the Saviors

Pathfinder 5: Sins of the Saviors. Copyright 2007, Paizo Publishing LLC. Author: Steven S. Greer
scroll to top