Home >Bestiary >(Bestiary) By Type >Constructs >Golem >Golem, Ice >

Ice Golem, Energized

This construct is covered in rime, with razor-sharp shards of ice protruding from its limbs and caustic green fumes emanating from the surface of its frigid body.

Energized Ice Golem CR 7

XP 3,200
N Medium construct (cold)
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0
Aura caustic mist (5 ft., 1d6 acid plus poison, DC 13)

DEFENSE

AC 21, touch 10, flat-footed 21 (+11 natural)
hp 73 (6d10+40)
Fort +2, Ref +2, Will +2; DR 5/adamantine; Immune cold, construct traits, magic
Weaknesses vulnerable to fire

OFFENSE

Speed 30 ft.
Melee 2 slams +11 (1d6+5 plus 1d6 acid plus 1d6 cold)
Special Attacks breath weapon (20-ft. cone, 3d6 cold damage, Reflex DC 13 half, usable every 1d4 rounds), energy discharge (20-ft. burst, 3d8 acid)

STATISTICS

Str 20, Dex 11, Con —, Int —, Wis 11, Cha 1
Base Atk +6; CMB +11; CMD 21
SQ elemental overcharge

ECOLOGY

Environment any
Organization solitary or gang (2–4)
Treasure none

Most golems are animated by an elemental spirit bound within a constructed body, but some creators build their golems with a greater purpose in mind. An energized golem is infused with the raw elemental energy of the elemental spirit used to animate it, granting it increased strength and agility and a host of supernatural powers.

The sample energized golem presented here is built using an ice golem as the base creature.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Construct Handbook © 2018, Paizo Inc.; Authors: Brian Duckwitz, Andrew Hoskins, Nathan King, Kris Leonard, Luis Loza, Adrian Ng, Tom Phillips, Alex Riggs, and Nicholas Wasko.