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Golem, Gelatinous (3pp)

This automaton looks like a humanoid-shaped semi-transparent amoeba. Small indentions appear to serve as the creature’s eyes. No other facial features are present.

Gelatinous Golem CR 10

XP 9,600
N Large construct
Init +1; Senses darkvision 60 ft., low-light vision; Perception +19

DEFENSE

AC 24, touch 10, flat-footed 23 (+1 Dex, +14 natural, –1 size)
hp 114 (13d10+30 plus 13)
Fort +6; Ref +7; Will +6
DR 10/bludgeoning and magic; Immune construct traits, electricity, magic

OFFENSE

Speed 30 ft.
Melee 2 slams +19 (2d6+6 plus 2d6 acid and paralysis)
Space 10 ft.; Reach 10 ft.
Special Attacks acid, engulf, paralysis (3d6 rounds, DC 16)

STATISTICS

Str 22, Dex 12, Con —, Int 3, Wis 11, Cha 1
Base Atk +8; CMB +15; CMD 26
Feats Great Fortitude, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Perception), Toughness, Weapon Focus (slam)
Skills Perception +19
SQ transparent

SPECIAL ABILITIES

Acid (Ex)

A gelatinous golem’s acid does not harm metal or stone.

Engulf (Ex)

A gelatinous golem can try to wrap an opponent up to one size smaller than itself in its body as a standard action. The gelatinous golem attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple the gelatinous golem establishes a hold. Attacks that hit an engulfing gelatinous golem deal half their damage to the golem and half to the engulfed victim.

An engulfed opponent is subjected to the gelatinous golem’s paralysis and acid each round it remains trapped. A trapped opponent can do nothing other than attempt to escape. Further, an engulfed foe must hold its breath or begin drowning (see the Core Rulebook for the drowning rules).

While engulfing an opponent, a gelatinous golem is not considered grappled and can move and attack normally.

Immunity to Magic (Ex)

A gelatinous golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A cone of cold spell slows it (as the slow spell) for 2d6 rounds, with no saving throw.

An acid fog spell heals all of its lost hit points.

Transparent (Ex)

A gelatinous golem is hard to see, even under ideal conditions, and it takes a DC 15 Perception check to notice one. Creatures who fail to notice a gelatinous golem and walk into it are automatically grappled (if the golem chooses to grapple the opponent).

ECOLOGY

Environment any
Organization solitary
Treasure none

Gelatinous golems are the creation of Jubilex the Faceless Lord or rather the invention of Jubilex and the creation of his priests. Formed of dead and preserved gelatinous cubes and infused with a spark of intelligence, these monsters are used by many of his priests as temple and tomb guardians. They share a link with ooze golems in that they co-exist in temples dedicated to The Faceless Lord.

Like most golems, these automatons follow the orders of their creator, but being intelligent, they understand more complex instructions and can carry out more difficult tasks that ordinary constructs cannot.

A gelatinous golem stands 8 feet tall and weighs 600 pounds. A gelatinous golem cannot speak or make any vocal noise. It walks and moves with a slow and clumsy gait.

A gelatinous golem attacks by smashing its opponents with its fists that exude an anesthetizing slime. Paralyzed opponents are ignored if other opponents continue attacking the golem. If all opponents are paralyzed, the golem carries out the commands of its creator (whether it is to kill such creatures, leave them alone, or some other such command).

Gelatinous Golem Construction

A gelatinous golem’s body is formed from a single dead gelatinous cube of Large or larger size and treated with a mixture of rare chemicals worth 1,000 gp.

CL 12th; Price 85,000 gp

CONSTRUCTION REQUIREMENTS

Feats Craft Construct; Spells acid fog, geas/quest, limited wish, polymorph any object; Special creator must be caster level 12th; Skill Check(s) Craft (sculptures) DC 17; Cost 43,000

Section 15: Copyright Notice

Gelatinous Golem from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.