This tall creature appears to be made of wrinkled stone and coral, bits of plant life clinging to its creased body and clawlike hands.
Coral Golem CR 9
Str 24, Dex 11, Con —, Int —, Wis 11, Cha 1
Base Atk +12; CMB +20; CMD 30
Feats Improved Critical B (claw)
SQ aquatic reconstruction, powerful blows (slam)
Whenever a coral golem is touching a body of saltwater of a size equal to or greater than its own size, it gains fast healing 5.
- Any spell with the water descriptor heals a coral golem 1d6 points of damage per level of the caster (maximum 10d6).
- Transmute rock to mud slows a coral golem (as the slow spell) for 1d6 rounds (no save).
- Transmute mud to rock increases the golem’s bleed damage to 2d6 for 3 rounds.
- Soften earth and stone causes a coral golem to lose its damage reduction for 3 rounds.
Environment warm oceans or coastlines
Organization solitary or gang (2–5)
Coral golems are constructs made entirely of colonies of living coral drawn from the ocean. While their sharpened appendages are capable of performing tasks that require meticulous precision, they are equally useful in martial combat. Wizards and sorcerers employ coral golems to collect delicate specimens of plant life from local beaches, spear and retrieve fish from the ocean for meals, and protect valuable locations such as their masters’ homes or veins of minerals and other potent resources. A coral golem is 9 feet tall and weighs 1,000 pounds.
A coral golem’s body is made of a healthy colony of living coral weighing at least 1,000 pounds, infused with rare organic substances and minerals worth 3,500 gp.
CL 11th; Price 57,500 gp
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.