Golem, Clockwork

A vaguely humanoid shape made of metal lurches to life with the grinding whir and frantic ticking of hundreds of gears.

Clockwork Golem CR 12

XP 19,200
N Large construct
Init +1; Senses darkvision 60 ft., low-light vision; Perception +0

DEFENSE

AC 26, touch 10, flat-footed 25 (+1 Dex, +16 natural, –1 size)
hp 118 (16d10+30)
Fort +5, Ref +6, Will +5
DR 10/adamantine; Immune construct traits, magic

OFFENSE

Speed 30 ft.
Melee 2 slams +23 (2d10+8 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks death burst, grind, wall of gears

STATISTICS

Str 27, Dex 12, Con —, Int —, Wis 11, Cha 1
Base Atk +16; CMB +25 (+29 grapple); CMD 36

SPECIAL ABILITIES

Death Burst (Ex)

When a clockwork golem is reduced to 0 or fewer hit points, it explodes in a shower of razor-sharp gears and debris. All creatures within a 10-foot burst take 12d6 points of slashing damage—a DC 18 Reflex save results in half damage. The save DC is Constitution-based.

Grind (Ex)

A clockwork golem deals an additional 2d10+12 points of slashing damage when it makes a successful grapple check as razor-sharp gears and blades emerge from its body to grind and slice its foe.

Immunity to Magic (Ex)

A clockwork golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a clockwork golem, as noted below.

A grease spell cast on the golem causes it to move quickly for 1d6 rounds, as if under the effects of haste.

A rusting grasp spell deals damage to a clockwork golem normally, and makes the golem staggered for 1d6 rounds (no save).

Wall of Gears (Su)

As a standard action, a clockwork golem can fold into a whirling wall of grinding gears measuring 10 feet by 10 feet or 5 feet by 20 feet. Anyone passing through the wall takes 15d6 points of slashing damage. If the wall appears in a creature’s space, that creature can attempt a DC 18 Reflex save to leap to one side and avoid the damage entirely. The clockwork golem can take no actions while in this form except to resume its normal form as a move action. A clockwork golem’s AC and immunities remain the same while it is in this form.

Construction

A clockwork golem’s body is made up of hundreds of carefully crafted copper, iron, and silver gears, weighing almost 1,500 pounds, and worth a total of 10,000 gp.

Clockwork Golem

CL 15th; Price 120,000 gp

CONSTRUCTION

Requirements Craft Construct, animate objects, blade barrier, geas/quest, grease, telekinesis; Special creator must be caster level 15th; Skill Craft (clocks) or Craft (locks) DC 20; Cost 65,000 gp

ECOLOGY

Environment any
Organization solitary or gang (2–4)
Treasure none

Forged from thousands of gears, the clockwork golem is a precision creation. In combat, a clockwork golem is ruthlessly efficient, moving with swift conviction to grind and slice its foes to ribbons.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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