This collection of jagged metal rears up into a humanoid form, its enormous cannon tracking movement with mechanical precision.
Cannon Golem CR 15
N Large construct
Init +7; Senses darkvision 60 ft., low-light vision; Perception +2
AC 31, touch 16, flat-footed 24 (+7 Dex, +15 natural, -1 size)
hp 140 (20d10+30)
Fort +6, Ref +13, Will +8
DR 15/adamantine; Immune construct traits, magic
Speed 30 ft.
Melee 2 slams +29 (2d10+10)
Ranged cannon +26/+21 (6d6+7/19-20/x4)
Space 10 ft.; Reach 10 ft.
Special Attacks cannon
Str 30, Dex 24, Con —, Int —, Wis 15, Cha 2
Base Atk +20; CMB +31; CMD 48
Feats Improved Critical (cannon)B
SQ alloyed, blasting critical, gun training
A cannon golem’s slam and cannon attacks count as adamantine, cold iron, and silver for the purpose of overcoming damage reduction.
Blasting Critical (Ex)
When a cannon golem confirms a critical hit with a slam attack, it can make one cannon attack against that target as a free action (as long as the cannon is loaded).
The golem’s cannon has a range increment of 100 feet and deals 6d6 points of bludgeoning and piercing damage on a hit with a x4 critical modifier. The cannon’s magazine can hold up to 20 cannonballs at a time—reloading a single cannonball into this magazine is a standard action for the golem, while loading a cannonball into the cannon itself to fire it is a swift action; this allows the golem to take two shots per round with the cannon.
Gun Training (Ex)
A cannon golem adds its Dex modifier to the damage dealt by its cannon.
Immunity to Magic (Ex)
A cannon golem is immune to spells and spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.
- Any spell with the water descriptor that affects a cannon golem renders its cannon unusable for 1 round (no save).
- A heat metal spell causes the golem’s cannon to instantly backfire, dealing 6d6 points of damage to the golem and staggering it for 1 round (no save).
Environment any land
Organization solitary or pair
A cannon golem’s internal workings are a mechanical labyrinth; its extradimensional pockets constantly process new black powder. A cannon golem stands 12 feet tall.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3
, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.