This towering brass statue, built to resemble an evil horned humanoid, carries a gigantic curved sword in its metal fists.
Brass Golem CR 14
Speed 40 ft.
Melee brass falchion +29 (3d6+11/18-20 plus 2d6 fire), slam +29 (2d6+11 plus 2d6 fire)
Space 15 ft.; Reach 15 ft.
Special Attacks breath weapon (DC 20), heat (2d6 fire)
Spell-Like Abilities (CL 17th; concentration +12)
Str 32, Dex 11, Con —, Int —, Wis 13, Cha 1
Base Atk +20; CMB +33; CMD 43
SQ death throes, brass falchion
As a free action once every 1d4 rounds, a brass golem can expel a cloud of smoke and cinders that fills a 20-foot cube. This functions as an incendiary cloud that persists for 1d6 rounds, dealing 6d6 points of fire damage (DC 20 Reflex for half). The save DC is Constitution-based.
- A magical attack that deals cold damage slows a brass golem (as per the slow spell) for 1d6 rounds, with no saving throw.
- A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A brass golem gets no save against fire effects.
Crafting a brass golem requires 18,000 pounds of brass, cast with several rare mineral solutions and ore compounds that cost at least 20,000 gp.
CL 17th; Price 180,000 gp
Organization solitary or watch (2-4)
Implacable automatons of elemental fire and extraplanar brass, brass golems stand sentinel over the palaces, treasuries, and harems of their creators. Brass golems are 24 feet tall and weigh 18,000 pounds.