Golem, Brass

This towering brass statue, built to resemble an evil horned humanoid, carries a gigantic curved sword in its metal fists.

Brass Golem CR 14

XP 38,400
N Huge construct
Init +0; Senses darkvision 60 ft., low-light vision, see invisibility; Perception +1

DEFENSE

AC 30, touch 8, flat-footed 30 (+22 natural, -2 size)
hp 150 (20d10+40)
Fort +6, Ref +6, Will +7
DR 15/adamantine; Immune construct traits, fire, magic

OFFENSE

Speed 40 ft.
Melee brass falchion +29 (3d6+11/18-20 plus 2d6 fire), slam +29 (2d6+11 plus 2d6 fire)
Space 15 ft.; Reach 15 ft.
Special Attacks breath weapon (DC 20), heat (2d6 fire)
Spell-Like Abilities (CL 17th; concentration +12)

Constantsee invisibility

STATISTICS

Str 32, Dex 11, Con —, Int —, Wis 13, Cha 1
Base Atk +20; CMB +33; CMD 43
SQ death throes, brass falchion

SPECIAL ABILITIES

Brass Falchion (Ex)

A brass golem’s falchion deals damage as a Huge falchion, but is actually a primary natural attack, not a manufactured weapon, and cannot be disarmed.

Breath Weapon (Su)

As a free action once every 1d4 rounds, a brass golem can expel a cloud of smoke and cinders that fills a 20-foot cube. This functions as an incendiary cloud that persists for 1d6 rounds, dealing 6d6 points of fire damage (DC 20 Reflex for half). The save DC is Constitution-based.

Death Throes (Ex)

A brass golem explodes when it is destroyed. All creatures within 30 feet of the golem take 12d8 points of fire damage (DC 20 Reflex for half). The save DC is Constitution-based.

Immunity to Magic (Ex)

A brass golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature.

  • A magical attack that deals cold damage slows a brass golem (as per the slow spell) for 1d6 rounds, with no saving throw.
  • A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A brass golem gets no save against fire effects.

ECOLOGY

Environment any
Organization solitary or watch (2-4)
Treasure none

Implacable automatons of elemental fire and extraplanar brass, brass golems stand sentinel over the palaces, treasuries, and harems of their creators. Brass golems are 24 feet tall and weigh 18,000 pounds.

Construction

Crafting a brass golem requires 18,000 pounds of brass, cast with several rare mineral solutions and ore compounds that cost at least 20,000 gp.

CL 17th; Price 180,000 gp

CONSTRUCTION REQUIREMENTS

Feats Craft Construct; Spells geas/quest, incendiary cloud, limited wish, see invisibility; Special creator must be caster level 17th; Skill Craft (armor) or Craft (blacksmithing) DC 22; Cost 100,000 gp

Variant: Brass Golem, Osmium (CR 14)

[Source]

This towering, semi-hollow statue of bluish-white metal has been built to resemble a serpentheaded humanoid; it carries a gigantic, curved sword in its metal fists.

Volatile Toxicity (Su)

An osmium golem deals 1d6 fire and 1d6 acid damage in addition to damage dealt on a successful hit in melee. A creature affected by the volatile toxicity or its death throes ability must also succeed on a Fort save (DC 20) or be permanently blinded and nauseated; a successful save results in the subject being sickened for 1 round instead. This is a poison effect; curing the poison ends the nausea but not the blindness which requires a remove blindness type effect. Creatures that hit the osmium golem with nonreach weapons, natural weapons, or unarmed attacks take fire and acid damage as though hit by the monster’s volatile toxicity attack and must make a Fort save to avoid being nauseated. The save DC is Constitution-based.

This ability replaces a brass golem’s breath weapon special attack.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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