Each of this mechanical horror’s four monstrous limbs ends in a terrible weapon.

Devastator CR 22/MR 8

XP 614,400
CE Gargantuan construct (extraplanar, mythic)
Init +6; Senses darkvision 60 ft., low-light vision, mythic sight (2) 30 ft.; Perception +34
Aura corruption (60 ft.), unholy aura (DC 24)


AC 44, touch 20, flat-footed 38 (+4 deflection, +6 Dex, +24 natural, +4 profane, –4 size)
hp 365 (30d10+200)
Fort +14, Ref +20, Will +18
Defensive Abilities absorb good magic, unchanging;
DR 15/adamantine and epic; Immune acid, cold, construct traits, electricity, fire; SR 33


Speed 50 ft., burrow 30 ft., fly 60 ft. (average)
Melee 4 vile arms +45 (2d8+18/19–20), 2 wings +40 (2d6+11/19–20 plus 2d6 bleed)
Space 20 ft.; Reach 20 ft.
Special Attacks bleed (2d6), destroyer, display of Strength, farwalker (2), mythic power (10/day, surge +1d10), rend (2 vile arms, 2d8+24), vile strikes
Spell-Like Abilities (CL 20th; concentration +26)

Constantunholy aura
At willblade barrier (DC 22), dimensional anchor
3/dayblasphemy (DC 23), plane shift (DC 21)
1/daydestruction (DC 23), earthquake, implosion (DC 25)


Str 37, Dex 23, Con —, Int 15, Wis 18, Cha 22
Base Atk +30; CMB +47; CMD 71
Feats Awesome Blow, Blind-FightM, Cleave, Combat ReflexesM, Critical FocusM, Great Cleave, Improved Bull Rush, Improved Critical (vile arm, wing), Power Attack, Staggering Critical, ToughnessM, Vital Strike, Weapon Focus (vile arm, wing)
Skills Acrobatics +21, Climb +28, Fly +18, Intimidate +36, Knowledge (planes) +17, Perception +34
Languages Abyssal, Celestial
SQ always a chance, extra mythic power


Absorb Good Magic (Su)

Whenever a spell with the good descriptor includes a devastator as a target or in its area or effect, the caster must succeed at a DC 38 caster level check or the devastator negates the entire spell and gains 5 temporary hit points per spell level of the spell absorbed that last 1 hour.

Aura of Corruption (Su)

Any chaotic evil outsider with 15 or more Hit Dice within 60 feet of a devastator gains a +10 enhancement bonus to Strength and Charisma, and its SR increases by 5 (if it doesn’t already possess SR, it gains SR equal to 11 + its CR).

Vile Strikes (Ex)

All of a devastator’s attacks are +5 unholy anarchic weapons that deal bludgeoning, piercing, and slashing damage.


Environment any (Abyss)
Organization solitary, pair, or catastrophe (3–13)
Treasure standard

In an unholy act of twisted, demonic humor, devastators derive their power from the souls of good outsiders.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

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