Cyborg Ninja

Cyborg Ninja CR 10

XP 9,600
Female lifespark construct war machine human ninja 6/monk (martial artist) 2
N Medium construct
Init +7; Senses darkvision 60 ft., low-light vision, Perception +18

DEFENSE

AC 28, touch 22, flat-footed 28 (+1 armor, +7 Dex, +1 dodge, +4 monk, +5 natural)
hp 70 (8d8+34)
Fort +5, Ref +15, Will +9; -2 vs. mind-affecting, +2 vs. sleep, paralysis, and stunning
Defensive Abilities evasion, hardness 10, uncanny dodge; Immune construct immunities (not immune to mind-affecting), electricity; Resist acid 10, cold 10, fire 10

OFFENSE

Speed 60 ft., climb 40 ft.
Melee mwk kusarigama +10 (1d6+6) or +9/+9 (1d6+4/1d3+4) or unarmed strike +13 or +12/+12 (1d6+7)
Ranged mwk shuriken +13 or +12/+12 (1d2+4)
Space 5 ft. Reach 5 ft. (10 ft. with kusarigama)
Special Attacks sneak attack +3d6, stunning fist 3/day (DC 18 Fort negates)

STATISTICS

Str 18, Dex 24, Con -, Int 10, Wis 18, Cha 10
Base Atk +5; CMB +9; CMD 26
Feats Deflect ArrowsB, DodgeB, Dragon Ferocity, Dragon Style, Extra Ki, Improved Unarmed StrikeB, Stunning FistB, Toughness, Weapon Finesse
Skills Acrobatics +28 (+40 to jump), Climb +26, Craft (alchemy) +7, Craft (weapons) +7, Disable Device +15, Perception +20, Stealth +20
Languages Aklo, Tiun*
SQ body blades, light step, ki (5 points), ninja tricks (ki charge, vanishing trick, wall climber), no trace +2, poison use, sprint
Gear Huge masterwork kusarigama, 10 Huge masterwork shuriken (coated with drow poison), 4 extra doses of drow poison
Gear amulet of mighty fists +1, bracers of armor +1, cloak of elvenkind, masterwork thieves’ tools

SPECIAL ABILITIES

Body Blades (Ex)

Spikes and blades covering the cyborg ninja deal 1d8 points of slashing and piercing damage to creatures striking her in melee; incorporeal creatures and those using reach weapons do not take this damage. The cyborg ninja also adds 1d8 to her unarmed damage on grapple checks to maintain a hold.

Metal Body (Ex)

Cyborg ninjas is affected by metal-affecting effects like rusting grasp.

Sprint (Ex)

Once per hour, the cyborg ninja can move 10 times its normal speed when she charges.

ABOUT

Environment any
Organization solitary
Treasure none

These techno-organic creatures are a blend of flesh and bone with metal and machinery, with wires and myometric servos grafted into organic tissue stretched tight across its metallic endo- and exoskeletal apparatus.

Section 15: Copyright Notice

Mechanical Monsters © 2023, Legendary Games; Authors: Jason Nelson, Tom Phillips, Mike D. Welham, Matt Goodall, Alex Riggs, Matt Daley.

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