This immense stone figure appears to be a keep that uprooted itself and went for a walk.
Stone Colossus CR 19/MR 7
Speed 40 ft.
Melee 2 slams +32 (3d10+19/19–20) or stomp +32 (6d10+28 plus pinning stomp) Ranged light ballista +13 (3d8/×3)
Space 30 ft.; Reach 30 ft.
Special Attacks Mythic Power (7/day, Surge +1d10), Mythic quickening, pinning stomp
Spell-Like Abilities (CL 15th; concentration +16)
Str 48, Dex 11, Con —, Int 5, Wis 10, Cha 7
Base Atk +21; CMB +48 (+53 sunder); CMD 60 (65 vs. sunder)
Feats Cleave, Deadly AimM, Great Cleave, Improved Critical (slam), Improved InitiativeM, Improved SunderM, Improved Vital Strike, Point-Blank ShotM, Power Attack, Precise Shot, Vital Strike
Skills Intimidate +11, Perception +11
SQ alternate form, movable keep, Mythic creation, Mythic resilience, self repair, siege tower
In either form, a stone colossus holds up to 12 Medium creatures. Those on its ramparts gain cover. Any inside when it’s destroyed take 3d10+20 points of damage.
Spells with the earth or force descriptor or that transmute or manipulate earth or stone are unaffected by this field.
A stone colossus’s ballistae don’t provoke attacks of opportunity, and they reload themselves at the start of the colossus’s turn.
Environment any land
Organization solitary or mobile fortification (1 plus 6–12 Medium humanoid archers)
Standing 70 feet tall and weighing 300 tons, a stone colossus is a walking fortress.
The body of a stone colossus costs 40,000 gp.
CL 15th; Price 300,000 gp
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.