Colossus, Flesh

This enormous monstrosity looks like a pile of fresh humanoid bodies shoved into a shambling humanoid shape.

Flesh Colossus CR 16/MR 6

XP 76,800
N Gargantuan construct (colossus, Mythic)
Init +0; Senses all-around vision, darkvision 60 ft., low-light vision; Perception +8; Aura selective antimagic (20 ft.), unnatural (30 ft.)


AC 30, touch 6, flat-footed 30 (+24 natural, –4 size)
hp 224 (16d10+136)
Fort +5, Ref +5, Will +5
DR 10/epic; Immune electricity, construct traits


Speed 60 ft.
Melee 2 slams +28 (2d12+16/19–20/×3 plus grab) or stomp +28 (4d12+24 plus pinning stomp)
Space 20 ft.; Reach 20 ft.
Special Attacks constrict (2d12+16), Mythic Power (6/day, Surge +1d8), Mythic quickening, pinning stomp
Spell-Like Abilities (CL 13th; concentration +14

3/daywaves of fatigue
1/daycircle of death (DC 17)


Str 42, Dex 11, Con —, Int 3, Wis 10, Cha 7
Base Atk +16; CMB +36; CMD 46
Feats CleaveM, Great Cleave, Greater Vital Strike, Improved CriticalM (slam), Improved Vital Strike, Power AttackM, Toughness, Vital Strike
Skills Intimidate +9, Perception +8
Languages Common
SQ alternate form, Mythic creation, Mythic resilience


Alternate Form (Ex)

As a full-round action, a flesh colossus can break apart into four composite creatures. These composite creatures are identical to flesh golems but lack the golem’s DR and the berserk and immunity to magic abilities. They gain DR 5/epic, electricity absorption, and selective antimagic aura (10 feet). Divide the colossus’s current total hit points by 4 to determine how many hit points each composite creature has. Reverting into a single form requires all of the remaining composite creatures to be adjacent to each other and a full-round action. When this occurs, add up the remaining hit points to determine the colossus’s total hit points.

Selective Antimagic Aura (Su)

Spells and abilities with the electricity descriptor or that deal electricity damage are unaffected by this field, as are necromancy spells and effects. A flesh colossus consists of hundreds of corpses assembled into a macabre whole. Its stands roughly 60 feet tall and weighs about 150,000 pounds.


Environment any land
Organization solitary
Treasure none

Flesh Colossus Construction

Creating a flesh colossus requires at least 500 humanoid corpses with a total cost of 10,000 gp.

CL 12th; Price 120,000 gp


Feats Craft Construct, Mythic Crafter 6th Mythic Tier, animate dead, antimagic field, gentle repose, limited wish; Skill(s) Heal DC 25; Cost 70,000 gp

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.

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